Fix disposal pipe visibility in entity menu (#5790)
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@@ -17,22 +17,23 @@ namespace Content.Client.SubFloor
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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return;
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if (component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
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if (!component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
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return;
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foreach (var layer in sprite.AllLayers)
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{
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{
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sprite.Visible = true;
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layer.Visible = subfloor;
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// Due to the way this visualizer works, you might want to specify it before any other
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// visualizer that hides/shows layers depending on certain conditions, such as PipeConnectorVisualizer.
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foreach (var layer in sprite.AllLayers)
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{
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layer.Visible = subfloor;
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}
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if (sprite.LayerMapTryGet(Layers.FirstLayer, out var firstLayer))
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{
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sprite.LayerSetVisible(firstLayer, true);
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}
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}
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}
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if (!sprite.LayerMapTryGet(Layers.FirstLayer, out var firstLayer))
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{
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sprite.Visible = subfloor;
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return;
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}
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// show the top part of the sprite. E.g. the grille-part of a vent, but not the connecting pipes.
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sprite.LayerSetVisible(firstLayer, true);
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sprite.Visible = true;
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}
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}
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public enum Layers : byte
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public enum Layers : byte
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