Remove redundant null checks for atmos (#2703)
* Remove redundant null checks for atmos * Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere * Remove more nullability markers * Bring back null checks for gas tanks * Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -11,7 +11,6 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos
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@@ -42,7 +41,7 @@ namespace Content.Server.Atmos
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public bool Immutable { get; private set; }
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[ViewVariables]
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public float LastShare { get; private set; } = 0;
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public float LastShare { get; private set; }
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[ViewVariables]
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public readonly Dictionary<GasReaction, float> ReactionResults = new()
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@@ -148,7 +147,7 @@ namespace Content.Server.Atmos
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Merge(GasMixture giver)
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{
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if (Immutable || giver == null) return;
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if (Immutable) return;
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if (MathF.Abs(Temperature - giver.Temperature) > Atmospherics.MinimumTemperatureDeltaToConsider)
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{
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@@ -1121,7 +1121,7 @@ namespace Content.Server.Atmos
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public bool AssumeAir(GasMixture giver)
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{
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if (giver == null || Air == null) return false;
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if (Air == null) return false;
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Air.Merge(giver);
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@@ -5,6 +5,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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@@ -25,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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private int _currentAirBlockedDirection;
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private bool _airBlocked = true;
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private bool _fixVacuum = false;
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private bool _fixVacuum;
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[ViewVariables]
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private bool _rotateAirBlocked = true;
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@@ -141,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
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if (_fixVacuum)
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_atmosphereSystem.GetGridAtmosphere(_lastPosition.Item1)?.FixVacuum(_lastPosition.Item2);
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_atmosphereSystem.GetGridAtmosphere(_lastPosition.Item1).FixVacuum(_lastPosition.Item2);
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}
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private void OnTransformMove()
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@@ -165,8 +166,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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var gridAtmos = _atmosphereSystem.GetGridAtmosphere(gridId);
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if (gridAtmos == null) return;
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gridAtmos.UpdateAdjacentBits(pos);
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gridAtmos.Invalidate(pos);
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}
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@@ -3,29 +3,23 @@ using System;
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using Content.Server.Atmos;
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Atmos.GasTank;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -2,7 +2,6 @@
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Log;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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@@ -32,11 +31,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>()
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.GetGridAtmosphere(Owner.Transform.GridID);
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if (gridAtmos == null)
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{
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Logger.Error($"{nameof(PipeNetDeviceComponent)} on entity {Owner.Uid} could not find an {nameof(IGridAtmosphereComponent)}.");
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return;
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}
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JoinedGridAtmos = gridAtmos;
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JoinedGridAtmos.AddPipeNetDevice(this);
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}
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@@ -106,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Doors
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/// <summary>
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/// Whether something is currently using a welder on this so DoAfter isn't spammed.
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/// </summary>
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private bool _beingWelded = false;
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private bool _beingWelded;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _canCrush = true;
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@@ -346,13 +346,10 @@ namespace Content.Server.GameObjects.Components.Doors
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var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.GridID);
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if (gridAtmosphere == null)
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return false;
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var minMoles = float.MaxValue;
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var maxMoles = 0f;
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foreach (var (direction, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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{
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var moles = adjacent.Air.TotalMoles;
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if (moles < minMoles)
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@@ -376,10 +373,7 @@ namespace Content.Server.GameObjects.Components.Doors
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var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.GridID);
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if (gridAtmosphere == null)
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return false;
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foreach (var (direction, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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{
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if (adjacent.Hotspot.Valid)
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return true;
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