Remove redundant null checks for atmos (#2703)
* Remove redundant null checks for atmos * Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere * Remove more nullability markers * Bring back null checks for gas tanks * Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -3,29 +3,23 @@ using System;
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using Content.Server.Atmos;
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Atmos.GasTank;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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