Refactor IsWeightless + remove PhysicsManager (#4153)

This commit is contained in:
metalgearsloth
2021-06-09 09:26:46 +10:00
committed by GitHub
parent 7d77fdac7b
commit 07494e4059
3 changed files with 51 additions and 14 deletions

View File

@@ -1,6 +1,7 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
namespace Content.Shared.GameObjects.Components.Movement
@@ -13,12 +14,41 @@ namespace Content.Shared.GameObjects.Components.Movement
public static class GravityExtensions
{
public static bool IsWeightless(this IEntity entity, IPhysicsManager? physicsManager = null)
public static bool IsWeightless(this IEntity entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null)
{
physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
if (body == null)
entity.TryGetComponent(out body);
return !entity.HasComponent<MovementIgnoreGravityComponent>() &&
physicsManager.IsWeightless(entity.Transform.Coordinates);
if (entity.HasComponent<MovementIgnoreGravityComponent>() ||
(body?.BodyType & (BodyType.Static | BodyType.Kinematic)) != 0) return false;
var transform = entity.Transform;
var gridId = transform.GridID;
if (!gridId.IsValid())
{
// Not on a grid = no gravity for now.
// In the future, may want to allow maps to override to always have gravity instead.
return true;
}
mapManager ??= IoCManager.Resolve<IMapManager>();
var grid = mapManager.GetGrid(gridId);
if (!grid.HasGravity)
{
return true;
}
coords ??= transform.Coordinates;
if (!coords.Value.IsValid(entity.EntityManager))
{
return true;
}
var tile = grid.GetTileRef(coords.Value).Tile;
return tile.IsEmpty;
}
}
}

View File

@@ -5,6 +5,7 @@ using Content.Shared.GameObjects.Components.Pulling;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
@@ -18,7 +19,7 @@ namespace Content.Shared.Physics.Controllers
/// </summary>
public abstract class SharedMoverController : VirtualController
{
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
@@ -56,7 +57,7 @@ namespace Content.Shared.Physics.Controllers
protected void HandleMobMovement(IMoverComponent mover, PhysicsComponent physicsComponent, IMobMoverComponent mobMover)
{
// TODO: Look at https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/CharacterControllers.html?highlight=controller as it has some adviceo n kinematic controllersx
if (!UseMobMovement(_broadPhaseSystem, physicsComponent, _physicsManager))
if (!UseMobMovement(_broadPhaseSystem, physicsComponent, _mapManager))
{
return;
}
@@ -64,7 +65,7 @@ namespace Content.Shared.Physics.Controllers
var transform = mover.Owner.Transform;
var (walkDir, sprintDir) = mover.VelocityDir;
var weightless = transform.Owner.IsWeightless(_physicsManager);
var weightless = transform.Owner.IsWeightless(physicsComponent, mapManager: _mapManager);
// Handle wall-pushes.
if (weightless)
@@ -100,12 +101,12 @@ namespace Content.Shared.Physics.Controllers
physicsComponent.LinearVelocity = total;
}
public static bool UseMobMovement(SharedBroadPhaseSystem broadPhaseSystem, PhysicsComponent body, IPhysicsManager? physicsManager = null)
public static bool UseMobMovement(SharedBroadPhaseSystem broadPhaseSystem, PhysicsComponent body, IMapManager mapManager)
{
return (body.BodyStatus == BodyStatus.OnGround) &
body.Owner.HasComponent<IMobStateComponent>() &&
ActionBlockerSystem.CanMove(body.Owner) &&
(!body.Owner.IsWeightless(physicsManager) ||
(!body.Owner.IsWeightless(body, mapManager: mapManager) ||
body.Owner.TryGetComponent(out SharedPlayerMobMoverComponent? mover) &&
IsAroundCollider(broadPhaseSystem, body.Owner.Transform, mover, body));
}

View File

@@ -21,7 +21,6 @@ namespace Content.Shared.Physics.Controllers
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
@@ -51,7 +50,7 @@ namespace Content.Shared.Physics.Controllers
// Only apply friction when it's not a mob (or the mob doesn't have control)
if (prediction && !body.Predict ||
body.BodyStatus == BodyStatus.InAir ||
SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _physicsManager)) continue;
SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _mapManager)) continue;
var surfaceFriction = GetTileFriction(body);
var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;
@@ -125,13 +124,20 @@ namespace Content.Shared.Physics.Controllers
}
[Pure]
private float GetTileFriction(IPhysBody body)
private float GetTileFriction(PhysicsComponent body)
{
var transform = body.Owner.Transform;
var coords = transform.Coordinates;
// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
if (body.BodyStatus == BodyStatus.InAir || body.Owner.IsWeightless(_physicsManager) || !_mapManager.TryGetGrid(body.Owner.Transform.GridID, out var grid))
if (body.BodyStatus == BodyStatus.InAir ||
body.Owner.IsWeightless(body, coords, _mapManager) ||
!_mapManager.TryGetGrid(transform.GridID, out var grid))
return 0.0f;
var tile = grid.GetTileRef(body.Owner.Transform.Coordinates);
if (!coords.IsValid(EntityManager)) return 0.0f;
var tile = grid.GetTileRef(coords);
var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
return tileDef.Friction;
}