Refactor IsWeightless + remove PhysicsManager (#4153)

This commit is contained in:
metalgearsloth
2021-06-09 09:26:46 +10:00
committed by GitHub
parent 7d77fdac7b
commit 07494e4059
3 changed files with 51 additions and 14 deletions

View File

@@ -21,7 +21,6 @@ namespace Content.Shared.Physics.Controllers
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
@@ -51,7 +50,7 @@ namespace Content.Shared.Physics.Controllers
// Only apply friction when it's not a mob (or the mob doesn't have control)
if (prediction && !body.Predict ||
body.BodyStatus == BodyStatus.InAir ||
SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _physicsManager)) continue;
SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _mapManager)) continue;
var surfaceFriction = GetTileFriction(body);
var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;
@@ -125,13 +124,20 @@ namespace Content.Shared.Physics.Controllers
}
[Pure]
private float GetTileFriction(IPhysBody body)
private float GetTileFriction(PhysicsComponent body)
{
var transform = body.Owner.Transform;
var coords = transform.Coordinates;
// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
if (body.BodyStatus == BodyStatus.InAir || body.Owner.IsWeightless(_physicsManager) || !_mapManager.TryGetGrid(body.Owner.Transform.GridID, out var grid))
if (body.BodyStatus == BodyStatus.InAir ||
body.Owner.IsWeightless(body, coords, _mapManager) ||
!_mapManager.TryGetGrid(transform.GridID, out var grid))
return 0.0f;
var tile = grid.GetTileRef(body.Owner.Transform.Coordinates);
if (!coords.IsValid(EntityManager)) return 0.0f;
var tile = grid.GetTileRef(coords);
var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
return tileDef.Friction;
}