Refactor IsWeightless + remove PhysicsManager (#4153)
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@@ -21,7 +21,6 @@ namespace Content.Shared.Physics.Controllers
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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private SharedBroadPhaseSystem _broadPhaseSystem = default!;
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@@ -51,7 +50,7 @@ namespace Content.Shared.Physics.Controllers
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// Only apply friction when it's not a mob (or the mob doesn't have control)
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if (prediction && !body.Predict ||
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body.BodyStatus == BodyStatus.InAir ||
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SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _physicsManager)) continue;
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SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _mapManager)) continue;
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var surfaceFriction = GetTileFriction(body);
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var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;
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@@ -125,13 +124,20 @@ namespace Content.Shared.Physics.Controllers
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}
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[Pure]
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private float GetTileFriction(IPhysBody body)
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private float GetTileFriction(PhysicsComponent body)
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{
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var transform = body.Owner.Transform;
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var coords = transform.Coordinates;
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// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
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if (body.BodyStatus == BodyStatus.InAir || body.Owner.IsWeightless(_physicsManager) || !_mapManager.TryGetGrid(body.Owner.Transform.GridID, out var grid))
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if (body.BodyStatus == BodyStatus.InAir ||
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body.Owner.IsWeightless(body, coords, _mapManager) ||
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!_mapManager.TryGetGrid(transform.GridID, out var grid))
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return 0.0f;
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var tile = grid.GetTileRef(body.Owner.Transform.Coordinates);
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if (!coords.IsValid(EntityManager)) return 0.0f;
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var tile = grid.GetTileRef(coords);
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var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
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return tileDef.Friction;
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}
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