Singulo field gen power fix + powered collide fix (#10443)
* Connected check * Power gen fix
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@@ -41,7 +41,7 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
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foreach (var generator in EntityQuery<ContainmentFieldGeneratorComponent>())
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{
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if (generator.PowerBuffer <= 0) //don't drain power if there's no power, or if it's somehow less than 0.
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return;
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continue;
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generator.Accumulator += frameTime;
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@@ -133,7 +133,7 @@ namespace Content.Server.Singularity.EntitySystems
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!EntityManager.HasComponent<StationDataComponent>(entity) && // these SHOULD be in null-space... but just in case. Also, maybe someone moves a singularity there..
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(component.Level > 4 ||
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!EntityManager.HasComponent<ContainmentFieldComponent>(entity) &&
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!EntityManager.HasComponent<ContainmentFieldGeneratorComponent>(entity));
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!(EntityManager.TryGetComponent<ContainmentFieldGeneratorComponent>(entity, out var fieldGen) && fieldGen.IsConnected));
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}
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private void HandleDestroy(ServerSingularityComponent component, EntityUid entity)
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