Singulo field gen power fix + powered collide fix (#10443)
* Connected check * Power gen fix
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@@ -41,7 +41,7 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
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foreach (var generator in EntityQuery<ContainmentFieldGeneratorComponent>())
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{
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if (generator.PowerBuffer <= 0) //don't drain power if there's no power, or if it's somehow less than 0.
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return;
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continue;
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generator.Accumulator += frameTime;
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