Add SharedPopupSystem.PopupPredicted (#25811)
* Added SharedPopupSystem.PopupPredicted * Documentation improvement
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@@ -83,10 +83,17 @@ namespace Content.Shared.Popups
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public abstract void PopupEntity(string? message, EntityUid uid, Filter filter, bool recordReplay, PopupType type = PopupType.Small);
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/// <summary>
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/// Variant of <see cref="PopupEnity(string, EntityUid, EntityUid, PopupType)"/> that only runs on the client, outside of prediction.
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/// Variant of <see cref="PopupEntity(string, EntityUid, EntityUid, PopupType)"/> that only runs on the client, outside of prediction.
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/// Useful for shared code that is always ran by both sides to avoid duplicate popups.
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/// </summary>
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public abstract void PopupClient(string? message, EntityUid uid, EntityUid recipient, PopupType type = PopupType.Small);
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/// <summary>
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/// Variant of <see cref="PopupEntity(string, EntityUid, EntityUid, PopupType)"/> for use with prediction. The local client will show
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/// the popup to the recipient, and the server will show it to every other player in PVS range. If recipient is null, the local client
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/// will do nothing and the server will show the message to every player in PVS range.
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/// </summary>
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public abstract void PopupPredicted(string? message, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small);
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}
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/// <summary>
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