EmitSound prediction (#13282)

This commit is contained in:
Kara
2023-01-04 12:56:35 -06:00
committed by GitHub
parent ba0510b62e
commit 07360a4c95
14 changed files with 186 additions and 141 deletions

View File

@@ -0,0 +1,23 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Sound.Components
{
/// <summary>
/// Simple sound emitter that emits sound on ActivateInWorld
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class EmitSoundOnActivateComponent : BaseEmitSoundComponent
{
/// <summary>
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
/// used to play sound for some other component with activation functionality.
/// </summary>
/// <remarks>
/// If false, you should be confident that the interaction will also be handled by some other system, as
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
/// handled.
/// </remarks>
[DataField("handle")]
public bool Handle = true;
}
}