Remove some more unused fields
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@@ -27,9 +27,6 @@ namespace Content.Client.Actions
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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[ComponentDependency] private readonly HandsComponent? _handsComponent = null;
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[ComponentDependency] private readonly ClientInventoryComponent? _inventoryComponent = null;
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private ActionsUI? _ui;
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private EntityUid _highlightedEntity;
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@@ -19,7 +19,6 @@ namespace Content.Client.Popups
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public class PopupSystem : SharedPopupSystem
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{
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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private readonly List<PopupLabel> _aliveLabels = new();
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@@ -38,7 +38,6 @@ namespace Content.Server.Administration
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
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[Dependency] private readonly VerbSystem _verbSystem = default!;
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public override void Initialize()
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{
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@@ -32,8 +32,6 @@ namespace Content.Server.Kitchen.Components
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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SpriteComponent? sprite;
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if (_meatParts == 0)
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{
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return;
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@@ -43,11 +41,8 @@ namespace Content.Server.Kitchen.Components
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = Owner.EntityManager.SpawnEntity(_meatPrototype, Owner.Transform.Coordinates);
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if (meat != null)
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{
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meat.Name = _meatName;
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}
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}
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if (_meatParts != 0)
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{
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@@ -54,7 +54,7 @@ namespace Content.Shared.Gravity
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}
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[Serializable, NetSerializable]
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protected sealed class GravityComponentState : ComponentState
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private sealed class GravityComponentState : ComponentState
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{
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public bool Enabled { get; }
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@@ -19,7 +19,6 @@ namespace Content.Shared.Interaction
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public abstract class SharedInteractionSystem : EntitySystem
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{
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[Dependency] private readonly SharedPhysicsSystem _sharedBroadphaseSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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@@ -21,9 +21,6 @@ namespace Content.Shared.Pulling.Components
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{
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public override string Name => "Pullable";
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// At this point this field exists solely for the component dependency (which is mandatory).
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[ComponentDependency] private readonly PhysicsComponent? _physics = default!;
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public float? MaxDistance => PullJoint?.MaxLength;
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/// <summary>
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