Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
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@@ -7,7 +7,8 @@ namespace Content.Shared.Forensics
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{
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public readonly List<string> Fingerprints = new();
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public readonly List<string> Fibers = new();
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public readonly List<string> DNAs = new();
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public readonly List<string> TouchDNAs = new();
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public readonly List<string> SolutionDNAs = new();
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public readonly List<string> Residues = new();
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public readonly string LastScannedName = string.Empty;
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public readonly TimeSpan PrintCooldown = TimeSpan.Zero;
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@@ -16,7 +17,8 @@ namespace Content.Shared.Forensics
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public ForensicScannerBoundUserInterfaceState(
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List<string> fingerprints,
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List<string> fibers,
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List<string> dnas,
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List<string> touchDnas,
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List<string> solutionDnas,
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List<string> residues,
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string lastScannedName,
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TimeSpan printCooldown,
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@@ -24,7 +26,8 @@ namespace Content.Shared.Forensics
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{
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Fingerprints = fingerprints;
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Fibers = fibers;
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DNAs = dnas;
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TouchDNAs = touchDnas;
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SolutionDNAs = solutionDnas;
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Residues = residues;
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LastScannedName = lastScannedName;
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PrintCooldown = printCooldown;
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