Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
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@@ -1,10 +1,11 @@
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using Content.Server.Cuffs;
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using Content.Server.Cuffs;
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using Content.Server.Forensics;
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using Content.Server.Humanoid;
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using Content.Server.Implants.Components;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Forensics;
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using Content.Shared.Humanoid;
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using Content.Shared.Implants;
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using Content.Shared.Implants.Components;
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@@ -212,6 +213,9 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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if (TryComp<DnaComponent>(ent, out var dna))
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{
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dna.DNA = _forensicsSystem.GenerateDNA();
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var ev = new GenerateDnaEvent { Owner = ent, DNA = dna.DNA };
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RaiseLocalEvent(ent, ref ev);
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}
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if (TryComp<FingerprintComponent>(ent, out var fingerprint))
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{
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