Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
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@@ -26,7 +26,13 @@ namespace Content.Server.Forensics
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/// DNA that the forensic scanner found from the <see cref="DNAComponent"/> on an entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly), DataField("dnas")]
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public List<string> DNAs = new();
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public List<string> TouchDNAs = new();
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/// <summary>
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/// DNA that the forensic scanner found from the solution containers in an entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<string> SolutionDNAs = new();
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/// <summary>
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/// Residue that the forensic scanner found from the <see cref="ForensicsComponent"/> on an entity.
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