Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
This commit is contained in:
@@ -54,10 +54,16 @@ namespace Content.Client.Forensics
|
||||
}
|
||||
text.AppendLine();
|
||||
text.AppendLine(Loc.GetString("forensic-scanner-interface-dnas"));
|
||||
foreach (var dna in msg.DNAs)
|
||||
foreach (var dna in msg.TouchDNAs)
|
||||
{
|
||||
text.AppendLine(dna);
|
||||
}
|
||||
foreach (var dna in msg.SolutionDNAs)
|
||||
{
|
||||
if (msg.TouchDNAs.Contains(dna))
|
||||
continue;
|
||||
text.AppendLine(dna);
|
||||
}
|
||||
text.AppendLine();
|
||||
text.AppendLine(Loc.GetString("forensic-scanner-interface-residues"));
|
||||
foreach (var residue in msg.Residues)
|
||||
|
||||
Reference in New Issue
Block a user