Severely nerf fires and severely buff fire protection (#5396)
* Make fires do less damage * Severely nerf fires and severely buff temperature protection * fuck it, i'll nerf it so hard and we can buff it later if we decide * new scaling func * fix * unused * reviews + balance metabolism heat + reduce atmos air temp transfer efficiency * little more balance * just a wee bit more * slight adjustment
This commit is contained in:
@@ -1,9 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Alert;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -14,11 +18,47 @@ namespace Content.Server.Temperature.Systems
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
/// <summary>
|
||||
/// All the components that will have their damage updated at the end of the tick.
|
||||
/// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
|
||||
/// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
|
||||
/// </summary>
|
||||
public HashSet<TemperatureComponent> ShouldUpdateDamage = new();
|
||||
|
||||
public float UpdateInterval = 1.0f;
|
||||
|
||||
private float _accumulatedFrametime = 0.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(ChangeDamage);
|
||||
SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(EnqueueDamage);
|
||||
SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
|
||||
SubscribeLocalEvent<ServerAlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
|
||||
SubscribeLocalEvent<TemperatureProtectionComponent, ModifyChangedTemperatureEvent>(OnTemperatureChangeAttempt);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_accumulatedFrametime += frameTime;
|
||||
|
||||
if (_accumulatedFrametime < UpdateInterval)
|
||||
return;
|
||||
_accumulatedFrametime -= UpdateInterval;
|
||||
|
||||
if (!ShouldUpdateDamage.Any())
|
||||
return;
|
||||
|
||||
foreach (var comp in ShouldUpdateDamage)
|
||||
{
|
||||
if (comp.Deleted || comp.Paused)
|
||||
continue;
|
||||
|
||||
ChangeDamage(comp.OwnerUid, comp);
|
||||
}
|
||||
|
||||
ShouldUpdateDamage.Clear();
|
||||
}
|
||||
|
||||
public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
|
||||
@@ -32,10 +72,17 @@ namespace Content.Server.Temperature.Systems
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null)
|
||||
public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance=false, TemperatureComponent? temperature = null)
|
||||
{
|
||||
if (Resolve(uid, ref temperature))
|
||||
{
|
||||
if (!ignoreHeatResistance)
|
||||
{
|
||||
var ev = new ModifyChangedTemperatureEvent(heatAmount);
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
heatAmount = ev.TemperatureDelta;
|
||||
}
|
||||
|
||||
float lastTemp = temperature.CurrentTemperature;
|
||||
temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
|
||||
float delta = temperature.CurrentTemperature - lastTemp;
|
||||
@@ -44,24 +91,12 @@ namespace Content.Server.Temperature.Systems
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null)
|
||||
{
|
||||
if (Resolve(uid, ref temperature))
|
||||
{
|
||||
float lastTemp = temperature.CurrentTemperature;
|
||||
temperature.CurrentTemperature -= heatAmount / temperature.HeatCapacity;
|
||||
float delta = temperature.CurrentTemperature - lastTemp;
|
||||
|
||||
RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
|
||||
{
|
||||
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
|
||||
var tileHeatCapacity = _atmosphereSystem.GetHeatCapacity(args.GasMixture);
|
||||
var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
|
||||
ReceiveHeat(uid, heat, temperature);
|
||||
ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature );
|
||||
}
|
||||
|
||||
private void ServerAlert(EntityUid uid, ServerAlertsComponent status, OnTemperatureChangeEvent args)
|
||||
@@ -94,33 +129,53 @@ namespace Content.Server.Temperature.Systems
|
||||
break;
|
||||
|
||||
// Heat mild.
|
||||
case <= 345 and > 335:
|
||||
case <= 360 and > 335:
|
||||
status.ShowAlert(AlertType.Hot, 2);
|
||||
break;
|
||||
|
||||
// Heat strong.
|
||||
case > 345:
|
||||
case > 360:
|
||||
status.ShowAlert(AlertType.Hot, 3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeDamage(EntityUid uid, TemperatureComponent temperature, OnTemperatureChangeEvent args)
|
||||
private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
|
||||
{
|
||||
ShouldUpdateDamage.Add(component);
|
||||
}
|
||||
|
||||
private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damage))
|
||||
return;
|
||||
|
||||
if (args.CurrentTemperature >= temperature.HeatDamageThreshold)
|
||||
// See this link for where the scaling func comes from:
|
||||
// https://www.desmos.com/calculator/0vknqtdvq9
|
||||
// Based on a logistic curve, which caps out at MaxDamage
|
||||
var heatK = 0.005;
|
||||
var a = 1;
|
||||
var y = temperature.DamageCap;
|
||||
var c = y * 2;
|
||||
|
||||
if (temperature.CurrentTemperature >= temperature.HeatDamageThreshold)
|
||||
{
|
||||
int tempDamage = (int) Math.Floor((args.CurrentTemperature - temperature.HeatDamageThreshold) * temperature.TempDamageCoefficient);
|
||||
var diff = Math.Abs(temperature.CurrentTemperature - temperature.HeatDamageThreshold);
|
||||
var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
|
||||
_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage);
|
||||
}
|
||||
else if (args.CurrentTemperature <= temperature.ColdDamageThreshold)
|
||||
else if (temperature.CurrentTemperature <= temperature.ColdDamageThreshold)
|
||||
{
|
||||
int tempDamage = (int) Math.Floor((temperature.ColdDamageThreshold - args.CurrentTemperature) * temperature.TempDamageCoefficient);
|
||||
var diff = Math.Abs(temperature.CurrentTemperature - temperature.ColdDamageThreshold);
|
||||
var tempDamage =
|
||||
Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / temperature.ColdDamageThreshold));
|
||||
_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component, ModifyChangedTemperatureEvent args)
|
||||
{
|
||||
args.TemperatureDelta *= component.Coefficient;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,4 +192,14 @@ namespace Content.Server.Temperature.Systems
|
||||
TemperatureDelta = delta;
|
||||
}
|
||||
}
|
||||
|
||||
public class ModifyChangedTemperatureEvent : EntityEventArgs
|
||||
{
|
||||
public float TemperatureDelta;
|
||||
|
||||
public ModifyChangedTemperatureEvent(float temperature)
|
||||
{
|
||||
TemperatureDelta = temperature;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user