Severely nerf fires and severely buff fire protection (#5396)
* Make fires do less damage * Severely nerf fires and severely buff temperature protection * fuck it, i'll nerf it so hard and we can buff it later if we decide * new scaling func * fix * unused * reviews + balance metabolism heat + reduce atmos air temp transfer efficiency * little more balance * just a wee bit more * slight adjustment
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@@ -1,6 +1,7 @@
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using Content.Server.Atmos;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Inventory;
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using Content.Shared.Slippery;
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using Content.Shared.Damage;
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@@ -25,6 +26,12 @@ namespace Content.Server.Inventory
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SubscribeLocalEvent<InventoryComponent, ElectrocutionAttemptEvent>(OnElectrocutionAttempt);
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SubscribeLocalEvent<InventoryComponent, SlipAttemptEvent>(OnSlipAttemptEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(OnModifyTemperature);
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}
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private void OnModifyTemperature(EntityUid uid, InventoryComponent component, ModifyChangedTemperatureEvent args)
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{
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RelayInventoryEvent(component, args);
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}
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private void OnSlipAttemptEvent(EntityUid uid, InventoryComponent component, SlipAttemptEvent args)
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