don't require salvage map prototypes to specify their bounds (#17652)

This commit is contained in:
Nemanja
2023-06-25 22:29:45 -04:00
committed by GitHub
parent bf15bf297c
commit 06fc0122fe
4 changed files with 28 additions and 117 deletions

View File

@@ -1,42 +0,0 @@
using System.Threading.Tasks;
using Content.Server.Salvage;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public sealed class SalvageTest
{
[Test]
public async Task SalvageGridBoundsTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
await server.WaitIdleAsync();
var mapMan = server.ResolveDependency<IMapManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var entManager = server.ResolveDependency<IEntityManager>();
var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
await server.WaitAssertion(() =>
{
foreach (var salvage in protoManager.EnumeratePrototypes<SalvageMapPrototype>())
{
var mapId = mapMan.CreateMap();
mapLoader.TryLoad(mapId, salvage.MapPath.ToString(), out var rootUids);
Assert.That(rootUids is { Count: 1 }, $"Salvage map {salvage.ID} does not have a single grid");
var grid = rootUids[0];
Assert.That(entManager.TryGetComponent<MapGridComponent>(grid, out var gridComp), $"Salvage {salvage.ID}'s grid does not have GridComponent.");
Assert.That(gridComp.LocalAABB, Is.EqualTo(salvage.Bounds), $"Salvage {salvage.ID}'s bounds {gridComp.LocalAABB} are not equal to the bounds on the prototype {salvage.Bounds}");
}
});
await pairTracker.CleanReturnAsync();
}
}
}