@@ -6,6 +6,7 @@ using Content.Client.GameObjects.Components.Storage;
|
||||
using Content.Client.Input;
|
||||
using Content.Client.Interfaces.GameObjects;
|
||||
using SS14.Client.Interfaces.Input;
|
||||
using SS14.Client.Utility;
|
||||
using SS14.Shared.ContentPack;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
@@ -17,6 +18,9 @@ namespace Content.Client
|
||||
{
|
||||
public override void Init()
|
||||
{
|
||||
#if DEBUG
|
||||
GodotResourceCopy.DoDirCopy("../../Resources", "Content");
|
||||
#endif
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
var prototypes = IoCManager.Resolve<IPrototypeManager>();
|
||||
|
||||
|
||||
7
Resources/.gitignore
vendored
Normal file
7
Resources/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# .import files are made by Godot because the assets are exposed if using symlinks.
|
||||
# IF you need to persist a .import file because of something used Godot-side (GUI-side),
|
||||
# you can do a negation with !.
|
||||
*.import
|
||||
# Negation would be like this:
|
||||
#!/Textures/UserInterface/handsbox.png.import
|
||||
/I_MADE_THE_SYMLINK
|
||||
@@ -1,8 +1,9 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Scenes/Inventory/StorageSlot.tres" type="StyleBox" id=1]
|
||||
[ext_resource path="res://Content/Scenes/Inventory/StorageSlot.tres" type="StyleBox" id=1]
|
||||
[ext_resource path="res://Scenes/SpriteMirror/SpriteView.tscn" type="PackedScene" id=2]
|
||||
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer"]
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
|
||||
2
engine
2
engine
Submodule engine updated: a1f3c5fdbb...6e95476156
Reference in New Issue
Block a user