Refactor a bunch of stuff.
This commit is contained in:
@@ -181,27 +181,27 @@ namespace Content.Client.Construction
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break;
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case ConstructionStepTool tool:
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switch (tool.Tool)
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switch (tool.ToolQuality)
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{
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case Tool.Wrench:
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case ToolQuality.Anchoring:
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icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
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text = "Wrench";
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break;
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case Tool.Crowbar:
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case ToolQuality.Prying:
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icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
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text = "Crowbar";
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break;
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case Tool.Screwdriver:
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case ToolQuality.Screwing:
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icon = ResourceCache.GetResource<TextureResource>(
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"/Textures/Objects/Tools/screwdriver.png");
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text = "Screwdriver";
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break;
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case Tool.Welder:
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case ToolQuality.Welding:
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icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
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.RSI["welder"].Frame0;
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text = $"Welding tool ({tool.Amount} fuel)";
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break;
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case Tool.Wirecutter:
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case ToolQuality.Cutting:
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icon = ResourceCache.GetResource<TextureResource>(
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"/Textures/Objects/Tools/wirecutter.png");
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text = "Wirecutters";
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@@ -1,6 +1,7 @@
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using System;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -13,26 +14,29 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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public class ToolComponent : SharedToolComponent, IItemStatus
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public class MultiToolComponent : Component, IItemStatus
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{
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private Tool _behavior;
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private ToolQuality _behavior;
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private bool _statusShowBehavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables] public override Tool Behavior => _behavior;
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[ViewVariables] public ToolQuality Behavior => _behavior;
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public override string Name => "MultiTool";
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public override uint? NetID => ContentNetIDs.MULTITOOLS;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", false);
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serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", true);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is ToolComponentState tool)) return;
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if (!(curState is MultiToolComponentState tool)) return;
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_behavior = tool.Behavior;
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_behavior = tool.Quality;
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_uiUpdateNeeded = true;
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}
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@@ -41,10 +45,10 @@ namespace Content.Client.GameObjects.Components.Interactable
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private sealed class StatusControl : Control
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{
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private readonly ToolComponent _parent;
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private readonly MultiToolComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(ToolComponent parent)
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public StatusControl(MultiToolComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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@@ -14,18 +14,17 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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[ComponentReference(typeof(ToolComponent))]
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public class WelderComponent : ToolComponent, IItemStatus
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public class WelderComponent : SharedToolComponent, IItemStatus
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{
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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private Tool _behavior;
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private ToolQuality _behavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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[ViewVariables] public bool Activated { get; private set; }
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[ViewVariables] public override Tool Behavior => _behavior;
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[ViewVariables] public override ToolQuality Qualities => _behavior;
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -39,7 +38,7 @@ namespace Content.Client.GameObjects.Components.Interactable
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FuelCapacity = weld.FuelCapacity;
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Fuel = weld.Fuel;
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Activated = weld.Activated;
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_behavior = weld.Behavior;
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_behavior = weld.Quality;
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_uiUpdateNeeded = true;
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}
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@@ -70,14 +69,11 @@ namespace Content.Client.GameObjects.Components.Interactable
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_parent._uiUpdateNeeded = false;
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if (_parent.Behavior == Tool.Welder)
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{
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var fuelCap = _parent.FuelCapacity;
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var fuel = _parent.Fuel;
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var fuelCap = _parent.FuelCapacity;
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var fuel = _parent.Fuel;
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_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
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fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
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}
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_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
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fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
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}
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}
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}
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@@ -10,7 +10,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class AnchorableComponent : Component, IWrenchAct
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public class AnchorableComponent : Component, IAttackBy
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{
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public override string Name => "Anchorable";
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@@ -20,15 +20,16 @@ namespace Content.Server.GameObjects.Components
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Owner.EnsureComponent<PhysicsComponent>();
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}
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public bool WrenchAct(WrenchActEventArgs eventArgs)
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out PhysicsComponent physics))
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{
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if (!Owner.TryGetComponent(out PhysicsComponent physics)
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|| !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
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return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))
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return false;
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}
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physics.Anchored = !physics.Anchored;
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eventArgs.ToolComponent.PlayUseSound();
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return true;
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}
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@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Construction
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var stage = Prototype.Stages[Stage];
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if (TryProcessStep(stage.Forward, eventArgs.AttackWith))
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if (TryProcessStep(stage.Forward, eventArgs.AttackWith, eventArgs.User))
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{
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Stage++;
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if (Stage == Prototype.Stages.Count - 1)
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@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Construction
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}
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}
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else if (TryProcessStep(stage.Backward, eventArgs.AttackWith))
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else if (TryProcessStep(stage.Backward, eventArgs.AttackWith, eventArgs.User))
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{
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Stage--;
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if (Stage == 0)
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@@ -119,7 +119,7 @@ namespace Content.Server.GameObjects.Components.Construction
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}
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bool TryProcessStep(ConstructionStep step, IEntity slapped)
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bool TryProcessStep(ConstructionStep step, IEntity slapped, IEntity user)
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{
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if (step == null)
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{
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@@ -144,10 +144,13 @@ namespace Content.Server.GameObjects.Components.Construction
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case ConstructionStepTool toolStep:
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if (!slapped.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (toolStep.Tool != tool.Behavior) return false;
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if (toolStep.Tool == Tool.Welder && !((WelderComponent)tool).TryWeld(toolStep.Amount)) return false;
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tool.PlayUseSound();
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return true;
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// Handle welder manually since tool steps specify fuel amount needed, for some reason.
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if (toolStep.ToolQuality.HasFlag(ToolQuality.Welding))
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return slapped.TryGetComponent<WelderComponent>(out var welder)
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&& welder.UseTool(user, Owner, toolStep.ToolQuality, toolStep.Amount);
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return tool.UseTool(user, Owner, toolStep.ToolQuality);
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default:
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throw new NotImplementedException();
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@@ -204,7 +204,7 @@ namespace Content.Server.GameObjects.Components.Doors
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if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (tool.Behavior != Tool.Crowbar) return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;
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if (IsPowered())
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{
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.GameObjects.Components.Interactable;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -19,7 +20,7 @@ using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Gravity
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{
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[RegisterComponent]
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public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IWelderAct, IBreakAct, IAttackHand
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public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
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{
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private BoundUserInterface _userInterface;
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@@ -98,10 +99,14 @@ namespace Content.Server.GameObjects.Components.Gravity
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return true;
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}
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public bool WelderAct(WelderActEventArgs eventArgs)
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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var welder = eventArgs.WelderComponent;
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if (!welder.TryWeld(5.0f)) return false;
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if (!eventArgs.AttackWith.TryGetComponent(out WelderComponent tool))
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return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))
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return false;
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// Repair generator
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var damageable = Owner.GetComponent<DamageableComponent>();
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var breakable = Owner.GetComponent<BreakableComponent>();
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@@ -116,7 +121,6 @@ namespace Content.Server.GameObjects.Components.Gravity
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notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
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return true;
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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private string _sprite;
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private string _changeSound;
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public Tool Behavior { get; private set; }
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public ToolQuality Behavior { get; private set; }
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public string State => _state;
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public string Texture => _texture;
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public string Sprite => _sprite;
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@@ -37,7 +38,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void ExposeData(ObjectSerializer serializer)
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{
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if(serializer.Reading)
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Behavior = (Tool)serializer.ReadStringEnumKey("behavior");
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Behavior = (ToolQuality)serializer.ReadStringEnumKey("behavior");
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serializer.DataField(ref _state, "state", string.Empty);
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serializer.DataField(ref _sprite, "sprite", string.Empty);
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serializer.DataField(ref _texture, "texture", string.Empty);
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@@ -52,6 +53,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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#pragma warning restore 649
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public override string Name => "MultiTool";
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public override uint? NetID => ContentNetIDs.MULTITOOLS;
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private List<ToolEntry> _tools;
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private int _currentTool = 0;
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@@ -87,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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_tool.UseSound = current.Sound;
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_tool.UseSoundCollection = current.SoundCollection;
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_tool.Behavior = current.Behavior;
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_tool.Qualities = current.Behavior;
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if (_sprite == null) return;
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@@ -98,6 +100,8 @@ namespace Content.Server.GameObjects.Components.Interactable
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_sprite.LayerSetState(0, current.State);
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else
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_sprite.LayerSetTexture(0, current.Texture);
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Dirty();
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}
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public override void ExposeData(ObjectSerializer serializer)
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@@ -111,5 +115,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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Cycle();
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return true;
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}
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public override ComponentState GetComponentState()
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{
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return new MultiToolComponentState(_tool.Qualities);
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}
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}
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}
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@@ -2,6 +2,7 @@
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// ReSharper disable once RedundantUsingDirective
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using Content.Server.GameObjects.Components.Chemistry;
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@@ -46,18 +47,18 @@ namespace Content.Server.GameObjects.Components.Interactable
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private InteractionSystem _interactionSystem;
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private SpriteComponent _spriteComponent;
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protected Tool _behavior = Tool.Wrench;
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protected ToolQuality _qualities = ToolQuality.Anchoring;
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private string _useSound;
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private string _useSoundCollection;
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private float _speedModifier = 1;
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[ViewVariables]
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public override Tool Behavior
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public override ToolQuality Qualities
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{
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get => _behavior;
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get => _qualities;
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set
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{
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_behavior = value;
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_qualities = value;
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Dirty();
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}
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}
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@@ -84,6 +85,23 @@ namespace Content.Server.GameObjects.Components.Interactable
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set => _useSoundCollection = value;
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}
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public void AddQuality(ToolQuality quality)
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{
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_qualities |= quality;
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Dirty();
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}
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public void RemoveQuality(ToolQuality quality)
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{
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_qualities &= ~quality;
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Dirty();
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}
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public bool HasQuality(ToolQuality quality)
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{
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return _qualities.HasFlag(quality);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -99,13 +117,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (serializer.Reading)
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{
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try
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var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
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foreach (var quality in qualities)
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{
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_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
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}
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catch
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{
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// ignored
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AddQuality(quality);
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}
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}
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serializer.DataField(ref _speedModifier, "speed", 1);
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@@ -113,22 +128,11 @@ namespace Content.Server.GameObjects.Components.Interactable
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serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
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}
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/// <summary>
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/// Status modifier which determines whether or not we can act as a tool at this time
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/// </summary>
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public virtual bool CanUse(float resource)
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public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
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{
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return true;
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}
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PlayUseSound();
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/// <summary>
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/// Method which will try to use the current tool and consume resources/power if applicable.
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/// </summary>
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/// <param name="resource">The amount of resource</param>
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/// <returns>Whether the tool could be used or not.</returns>
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public virtual bool TryUse(float resource = 0f)
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{
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return true;
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return ActionBlockerSystem.CanInteract(user) && HasQuality(toolQualityNeeded);
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}
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protected void PlaySoundCollection(string name, float volume=-5f)
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@@ -147,17 +151,9 @@ namespace Content.Server.GameObjects.Components.Interactable
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PlaySoundCollection(UseSoundCollection, 0f);
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}
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public override ComponentState GetComponentState()
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{
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return new ToolComponentState(Behavior);
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}
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (eventArgs.Attacked != null && RaiseToolAct(eventArgs))
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return;
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if (Behavior != Tool.Crowbar)
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if (Qualities != ToolQuality.Prying)
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return;
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var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
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@@ -180,101 +176,5 @@ namespace Content.Server.GameObjects.Components.Interactable
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var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
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tileItem.Transform.WorldPosition += (0.2f, 0.2f);
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}
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private bool RaiseToolAct(AfterAttackEventArgs eventArgs)
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{
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var attacked = eventArgs.Attacked;
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var clickLocation = eventArgs.ClickLocation;
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var user = eventArgs.User;
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switch (Behavior)
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{
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case Tool.Wrench:
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var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
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var wrenchAttackBy = new WrenchActEventArgs()
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{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
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foreach (var comp in wrenchList)
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{
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if (comp.WrenchAct(wrenchAttackBy))
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return true;
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}
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break;
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case Tool.Crowbar:
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var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
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var crowbarAttackBy = new CrowbarActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
||||
|
||||
foreach (var comp in crowbarList)
|
||||
{
|
||||
if (comp.CrowbarAct(crowbarAttackBy))
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Screwdriver:
|
||||
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
|
||||
var screwdriverAttackBy = new ScrewdriverActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
||||
|
||||
foreach (var comp in screwdriverList)
|
||||
{
|
||||
if (comp.ScrewdriverAct(screwdriverAttackBy))
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Wirecutter:
|
||||
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
|
||||
var wirecutterAttackBy = new WirecutterActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
||||
|
||||
foreach (var comp in wirecutterList)
|
||||
{
|
||||
if (comp.WirecutterAct(wirecutterAttackBy))
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
case Tool.Welder:
|
||||
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
|
||||
var welder = (WelderComponent) this;
|
||||
var welderAttackBy = new WelderActEventArgs()
|
||||
{
|
||||
User = user, ClickLocation = clickLocation, AttackWith = Owner,
|
||||
Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
|
||||
};
|
||||
|
||||
foreach (var comp in welderList)
|
||||
{
|
||||
if (comp.WelderAct(welderAttackBy))
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Multitool:
|
||||
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
|
||||
var multitoolAttackBy = new MultitoolActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
||||
|
||||
foreach (var comp in multitoolList)
|
||||
{
|
||||
if (comp.MultitoolAct(multitoolAttackBy))
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "Welder";
|
||||
@@ -38,7 +37,6 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
public const float FuelLossRate = 0.5f;
|
||||
|
||||
private bool _welderLit = false;
|
||||
|
||||
private WelderSystem _welderSystem;
|
||||
private SpriteComponent _spriteComponent;
|
||||
private SolutionComponent _solutionComponent;
|
||||
@@ -67,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_behavior = Tool.Welder;
|
||||
AddQuality(ToolQuality.Welding);
|
||||
|
||||
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
|
||||
|
||||
@@ -80,41 +78,40 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
|
||||
}
|
||||
|
||||
public bool CanUse()
|
||||
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||
{
|
||||
return CanWeld(DefaultFuelCost);
|
||||
var canUse = base.UseTool(user, target, toolQualityNeeded);
|
||||
|
||||
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost) : canUse;
|
||||
}
|
||||
|
||||
public bool TryUse()
|
||||
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
|
||||
{
|
||||
return TryWeld(DefaultFuelCost);
|
||||
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed);
|
||||
}
|
||||
|
||||
public bool TryWeld(float value)
|
||||
private bool TryWeld(float value)
|
||||
{
|
||||
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
|
||||
}
|
||||
|
||||
public bool CanWeld(float value)
|
||||
private bool CanWeld(float value)
|
||||
{
|
||||
return Fuel > value || Behavior != Tool.Welder;
|
||||
return Fuel > value || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
public bool CanLitWelder()
|
||||
private bool CanLitWelder()
|
||||
{
|
||||
return Fuel > 0 || Behavior != Tool.Welder;
|
||||
return Fuel > 0 || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool ToggleWelderStatus()
|
||||
private bool ToggleWelderStatus()
|
||||
{
|
||||
if (WelderLit)
|
||||
{
|
||||
@@ -157,17 +154,13 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (Behavior != Tool.Welder || !WelderLit)
|
||||
{
|
||||
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
|
||||
return;
|
||||
}
|
||||
|
||||
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
|
||||
|
||||
if (Fuel == 0)
|
||||
{
|
||||
ToggleWelderStatus();
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out ToolComponent tool)) return false;
|
||||
if (tool.Behavior != Tool.Wirecutter) return false;
|
||||
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
|
||||
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||
|
||||
@@ -248,7 +248,7 @@ namespace Content.Server.GameObjects.Components
|
||||
switch (msg.Action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (tool == null || tool.Behavior != Tool.Wirecutter)
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||
return;
|
||||
@@ -258,7 +258,7 @@ namespace Content.Server.GameObjects.Components
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (tool == null || tool.Behavior != Tool.Wirecutter)
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||
return;
|
||||
@@ -268,7 +268,7 @@ namespace Content.Server.GameObjects.Components
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (tool == null || tool.Behavior != Tool.Multitool)
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
|
||||
return;
|
||||
@@ -300,13 +300,13 @@ namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
|
||||
return false;
|
||||
if (tool.Behavior != Tool.Screwdriver)
|
||||
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
|
||||
return false;
|
||||
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
IoCManager.Resolve<IEntitySystemManager>()
|
||||
.GetEntitySystem<AudioSystem>()
|
||||
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg");
|
||||
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg", Owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -46,119 +46,6 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public IEntity AttackWith { get; set; }
|
||||
}
|
||||
|
||||
#region Tools
|
||||
|
||||
public class ToolActEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity AttackWith { get; set; }
|
||||
public ToolComponent ToolComponent => AttackWith.GetComponent<ToolComponent>();
|
||||
public virtual Tool Behavior { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wrench in their hand
|
||||
/// </summary>
|
||||
public interface IWrenchAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool WrenchAct(WrenchActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class WrenchActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Wrench;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a crowbar in their hand
|
||||
/// </summary>
|
||||
public interface ICrowbarAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool CrowbarAct(CrowbarActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class CrowbarActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Crowbar;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a screwdriver in their hand
|
||||
/// </summary>
|
||||
public interface IScrewdriverAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool ScrewdriverAct(ScrewdriverActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class ScrewdriverActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Screwdriver;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wirecutter in their hand
|
||||
/// </summary>
|
||||
public interface IWirecutterAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool WirecutterAct(WirecutterActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class WirecutterActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Wirecutter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a welder in their hand
|
||||
/// </summary>
|
||||
public interface IWelderAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool WelderAct(WelderActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class WelderActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Welder;
|
||||
public WelderComponent WelderComponent => (WelderComponent)ToolComponent;
|
||||
public bool Lit { get; set; }
|
||||
public float Fuel { get; set; }
|
||||
public float FuelCapacity { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a multitool in their hand
|
||||
/// </summary>
|
||||
public interface IMultitoolAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool MultitoolAct(MultitoolActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class MultitoolActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Multitool;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
|
||||
/// </summary>
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace Content.Shared.Construction
|
||||
if (step.TryGetNode("tool", out node))
|
||||
{
|
||||
return new ConstructionStepTool(
|
||||
node.AsEnum<Tool>(),
|
||||
node.AsEnum<ToolQuality>(),
|
||||
amount
|
||||
);
|
||||
}
|
||||
@@ -191,11 +191,11 @@ namespace Content.Shared.Construction
|
||||
|
||||
public class ConstructionStepTool : ConstructionStep
|
||||
{
|
||||
public readonly Tool Tool;
|
||||
public readonly ToolQuality ToolQuality;
|
||||
|
||||
public ConstructionStepTool(Tool tool, int amount) : base(amount)
|
||||
public ConstructionStepTool(ToolQuality toolQuality, int amount) : base(amount)
|
||||
{
|
||||
Tool = tool;
|
||||
ToolQuality = toolQuality;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,32 +4,33 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Interactable
|
||||
{
|
||||
public enum Tool : byte
|
||||
[Flags]
|
||||
public enum ToolQuality : byte
|
||||
{
|
||||
Wrench,
|
||||
Crowbar,
|
||||
Screwdriver,
|
||||
Wirecutter,
|
||||
Welder,
|
||||
Multitool,
|
||||
None = 0,
|
||||
Anchoring = 1,
|
||||
Prying = 1 << 1,
|
||||
Screwing = 1 << 2,
|
||||
Cutting = 1 << 3,
|
||||
Welding = 1 << 4,
|
||||
Multitool = 1 << 5,
|
||||
}
|
||||
|
||||
public class SharedToolComponent : Component
|
||||
{
|
||||
public override string Name => "Tool";
|
||||
public override uint? NetID => ContentNetIDs.TOOL;
|
||||
|
||||
public virtual Tool Behavior { get; set; }
|
||||
public virtual ToolQuality Qualities { get; set; }
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class ToolComponentState : ComponentState
|
||||
public class MultiToolComponentState : ComponentState
|
||||
{
|
||||
public Tool Behavior { get; }
|
||||
public ToolQuality Quality { get; }
|
||||
|
||||
public ToolComponentState(Tool behavior) : base(ContentNetIDs.TOOL)
|
||||
public MultiToolComponentState(ToolQuality quality) : base(ContentNetIDs.MULTITOOLS)
|
||||
{
|
||||
Behavior = behavior;
|
||||
Quality = quality;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,14 +40,14 @@ namespace Content.Shared.GameObjects.Components.Interactable
|
||||
public float FuelCapacity { get; }
|
||||
public float Fuel { get; }
|
||||
public bool Activated { get; }
|
||||
public Tool Behavior { get; }
|
||||
public ToolQuality Quality { get; }
|
||||
|
||||
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
|
||||
{
|
||||
FuelCapacity = fuelCapacity;
|
||||
Fuel = fuel;
|
||||
Activated = activated;
|
||||
Behavior = Tool.Welder;
|
||||
Quality = ToolQuality.Welding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,5 +45,6 @@
|
||||
public const uint GHOST = 1040;
|
||||
public const uint MICROWAVE = 1041;
|
||||
public const uint GRAVITY_GENERATOR = 1042;
|
||||
public const uint MULTITOOLS = 1043;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Wirecutter
|
||||
qualities:
|
||||
- Cutting
|
||||
useSound: /Audio/items/wirecutter.ogg
|
||||
|
||||
- type: entity
|
||||
@@ -31,7 +32,8 @@
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Screwdriver
|
||||
qualities:
|
||||
- Screwing
|
||||
useSoundCollection: Screwdriver
|
||||
|
||||
- type: entity
|
||||
@@ -76,7 +78,8 @@
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Wrench
|
||||
qualities:
|
||||
- Anchoring
|
||||
useSound: /Audio/items/ratchet.ogg
|
||||
|
||||
- type: entity
|
||||
@@ -92,7 +95,8 @@
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Crowbar
|
||||
qualities:
|
||||
- Prying
|
||||
useSound: /Audio/items/crowbar.ogg
|
||||
|
||||
- type: entity
|
||||
@@ -110,7 +114,8 @@
|
||||
- type: Item
|
||||
sprite: Objects/Tools/multitool.rsi
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Multitool
|
||||
qualities:
|
||||
- Multitool
|
||||
|
||||
- type: entity
|
||||
name: Jaws of life
|
||||
@@ -127,15 +132,16 @@
|
||||
- type: Item
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Crowbar
|
||||
qualities:
|
||||
- Prying
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
- behavior: enum.Tool.Crowbar
|
||||
- behavior: enum.ToolQuality.Prying
|
||||
state: jaws_pry
|
||||
useSound: /Audio/items/jaws_pry.ogg
|
||||
changeSound: /Audio/items/change_jaws.ogg
|
||||
- behavior: enum.Tool.Wirecutter
|
||||
- behavior: enum.ToolQuality.Cutting
|
||||
state: jaws_cutter
|
||||
useSound: /Audio/items/jaws_cut.ogg
|
||||
changeSound: /Audio/items/change_jaws.ogg
|
||||
@@ -155,15 +161,16 @@
|
||||
- type: Item
|
||||
sprite: Objects/Tools/drill.rsi
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Screwdriver
|
||||
qualities:
|
||||
- Screwing
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
- behavior: enum.Tool.Screwdriver
|
||||
- behavior: enum.ToolQuality.Screwing
|
||||
state: drill_screw
|
||||
useSound: /Audio/items/drill_use.ogg
|
||||
changeSound: /Audio/items/change_drill.ogg
|
||||
- behavior: enum.Tool.Wrench
|
||||
- behavior: enum.ToolQuality.Anchoring
|
||||
state: drill_bolt
|
||||
useSound: /Audio/items/drill_use.ogg
|
||||
changeSound: /Audio/items/change_drill.ogg
|
||||
|
||||
Reference in New Issue
Block a user