Refactor a bunch of stuff.
This commit is contained in:
@@ -181,27 +181,27 @@ namespace Content.Client.Construction
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
case ConstructionStepTool tool:
|
case ConstructionStepTool tool:
|
||||||
switch (tool.Tool)
|
switch (tool.ToolQuality)
|
||||||
{
|
{
|
||||||
case Tool.Wrench:
|
case ToolQuality.Anchoring:
|
||||||
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
|
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
|
||||||
text = "Wrench";
|
text = "Wrench";
|
||||||
break;
|
break;
|
||||||
case Tool.Crowbar:
|
case ToolQuality.Prying:
|
||||||
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
|
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
|
||||||
text = "Crowbar";
|
text = "Crowbar";
|
||||||
break;
|
break;
|
||||||
case Tool.Screwdriver:
|
case ToolQuality.Screwing:
|
||||||
icon = ResourceCache.GetResource<TextureResource>(
|
icon = ResourceCache.GetResource<TextureResource>(
|
||||||
"/Textures/Objects/Tools/screwdriver.png");
|
"/Textures/Objects/Tools/screwdriver.png");
|
||||||
text = "Screwdriver";
|
text = "Screwdriver";
|
||||||
break;
|
break;
|
||||||
case Tool.Welder:
|
case ToolQuality.Welding:
|
||||||
icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
|
icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
|
||||||
.RSI["welder"].Frame0;
|
.RSI["welder"].Frame0;
|
||||||
text = $"Welding tool ({tool.Amount} fuel)";
|
text = $"Welding tool ({tool.Amount} fuel)";
|
||||||
break;
|
break;
|
||||||
case Tool.Wirecutter:
|
case ToolQuality.Cutting:
|
||||||
icon = ResourceCache.GetResource<TextureResource>(
|
icon = ResourceCache.GetResource<TextureResource>(
|
||||||
"/Textures/Objects/Tools/wirecutter.png");
|
"/Textures/Objects/Tools/wirecutter.png");
|
||||||
text = "Wirecutters";
|
text = "Wirecutters";
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using Content.Client.UserInterface.Stylesheets;
|
using Content.Client.UserInterface.Stylesheets;
|
||||||
using Content.Client.Utility;
|
using Content.Client.Utility;
|
||||||
|
using Content.Shared.GameObjects;
|
||||||
using Content.Shared.GameObjects.Components.Interactable;
|
using Content.Shared.GameObjects.Components.Interactable;
|
||||||
using Robust.Client.UserInterface;
|
using Robust.Client.UserInterface;
|
||||||
using Robust.Client.UserInterface.Controls;
|
using Robust.Client.UserInterface.Controls;
|
||||||
@@ -13,26 +14,29 @@ using Robust.Shared.ViewVariables;
|
|||||||
namespace Content.Client.GameObjects.Components.Interactable
|
namespace Content.Client.GameObjects.Components.Interactable
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public class ToolComponent : SharedToolComponent, IItemStatus
|
public class MultiToolComponent : Component, IItemStatus
|
||||||
{
|
{
|
||||||
private Tool _behavior;
|
private ToolQuality _behavior;
|
||||||
private bool _statusShowBehavior;
|
private bool _statusShowBehavior;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
||||||
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
|
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
|
||||||
[ViewVariables] public override Tool Behavior => _behavior;
|
[ViewVariables] public ToolQuality Behavior => _behavior;
|
||||||
|
|
||||||
|
public override string Name => "MultiTool";
|
||||||
|
public override uint? NetID => ContentNetIDs.MULTITOOLS;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
base.ExposeData(serializer);
|
base.ExposeData(serializer);
|
||||||
serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", false);
|
serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||||
{
|
{
|
||||||
if (!(curState is ToolComponentState tool)) return;
|
if (!(curState is MultiToolComponentState tool)) return;
|
||||||
|
|
||||||
_behavior = tool.Behavior;
|
_behavior = tool.Quality;
|
||||||
_uiUpdateNeeded = true;
|
_uiUpdateNeeded = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -41,10 +45,10 @@ namespace Content.Client.GameObjects.Components.Interactable
|
|||||||
|
|
||||||
private sealed class StatusControl : Control
|
private sealed class StatusControl : Control
|
||||||
{
|
{
|
||||||
private readonly ToolComponent _parent;
|
private readonly MultiToolComponent _parent;
|
||||||
private readonly RichTextLabel _label;
|
private readonly RichTextLabel _label;
|
||||||
|
|
||||||
public StatusControl(ToolComponent parent)
|
public StatusControl(MultiToolComponent parent)
|
||||||
{
|
{
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
|
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
|
||||||
@@ -14,18 +14,17 @@ using Robust.Shared.ViewVariables;
|
|||||||
namespace Content.Client.GameObjects.Components.Interactable
|
namespace Content.Client.GameObjects.Components.Interactable
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
[ComponentReference(typeof(ToolComponent))]
|
public class WelderComponent : SharedToolComponent, IItemStatus
|
||||||
public class WelderComponent : ToolComponent, IItemStatus
|
|
||||||
{
|
{
|
||||||
public override string Name => "Welder";
|
public override string Name => "Welder";
|
||||||
public override uint? NetID => ContentNetIDs.WELDER;
|
public override uint? NetID => ContentNetIDs.WELDER;
|
||||||
|
|
||||||
private Tool _behavior;
|
private ToolQuality _behavior;
|
||||||
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
||||||
[ViewVariables] public float FuelCapacity { get; private set; }
|
[ViewVariables] public float FuelCapacity { get; private set; }
|
||||||
[ViewVariables] public float Fuel { get; private set; }
|
[ViewVariables] public float Fuel { get; private set; }
|
||||||
[ViewVariables] public bool Activated { get; private set; }
|
[ViewVariables] public bool Activated { get; private set; }
|
||||||
[ViewVariables] public override Tool Behavior => _behavior;
|
[ViewVariables] public override ToolQuality Qualities => _behavior;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
@@ -39,7 +38,7 @@ namespace Content.Client.GameObjects.Components.Interactable
|
|||||||
FuelCapacity = weld.FuelCapacity;
|
FuelCapacity = weld.FuelCapacity;
|
||||||
Fuel = weld.Fuel;
|
Fuel = weld.Fuel;
|
||||||
Activated = weld.Activated;
|
Activated = weld.Activated;
|
||||||
_behavior = weld.Behavior;
|
_behavior = weld.Quality;
|
||||||
_uiUpdateNeeded = true;
|
_uiUpdateNeeded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,14 +69,11 @@ namespace Content.Client.GameObjects.Components.Interactable
|
|||||||
|
|
||||||
_parent._uiUpdateNeeded = false;
|
_parent._uiUpdateNeeded = false;
|
||||||
|
|
||||||
if (_parent.Behavior == Tool.Welder)
|
var fuelCap = _parent.FuelCapacity;
|
||||||
{
|
var fuel = _parent.Fuel;
|
||||||
var fuelCap = _parent.FuelCapacity;
|
|
||||||
var fuel = _parent.Fuel;
|
|
||||||
|
|
||||||
_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
|
_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
|
||||||
fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
|
fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ using Robust.Shared.IoC;
|
|||||||
namespace Content.Server.GameObjects.Components
|
namespace Content.Server.GameObjects.Components
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public class AnchorableComponent : Component, IWrenchAct
|
public class AnchorableComponent : Component, IAttackBy
|
||||||
{
|
{
|
||||||
public override string Name => "Anchorable";
|
public override string Name => "Anchorable";
|
||||||
|
|
||||||
@@ -20,15 +20,16 @@ namespace Content.Server.GameObjects.Components
|
|||||||
Owner.EnsureComponent<PhysicsComponent>();
|
Owner.EnsureComponent<PhysicsComponent>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool WrenchAct(WrenchActEventArgs eventArgs)
|
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
if (!Owner.TryGetComponent(out PhysicsComponent physics))
|
if (!Owner.TryGetComponent(out PhysicsComponent physics)
|
||||||
{
|
|| !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
physics.Anchored = !physics.Anchored;
|
physics.Anchored = !physics.Anchored;
|
||||||
eventArgs.ToolComponent.PlayUseSound();
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
|||||||
|
|
||||||
var stage = Prototype.Stages[Stage];
|
var stage = Prototype.Stages[Stage];
|
||||||
|
|
||||||
if (TryProcessStep(stage.Forward, eventArgs.AttackWith))
|
if (TryProcessStep(stage.Forward, eventArgs.AttackWith, eventArgs.User))
|
||||||
{
|
{
|
||||||
Stage++;
|
Stage++;
|
||||||
if (Stage == Prototype.Stages.Count - 1)
|
if (Stage == Prototype.Stages.Count - 1)
|
||||||
@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (TryProcessStep(stage.Backward, eventArgs.AttackWith))
|
else if (TryProcessStep(stage.Backward, eventArgs.AttackWith, eventArgs.User))
|
||||||
{
|
{
|
||||||
Stage--;
|
Stage--;
|
||||||
if (Stage == 0)
|
if (Stage == 0)
|
||||||
@@ -119,7 +119,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TryProcessStep(ConstructionStep step, IEntity slapped)
|
bool TryProcessStep(ConstructionStep step, IEntity slapped, IEntity user)
|
||||||
{
|
{
|
||||||
if (step == null)
|
if (step == null)
|
||||||
{
|
{
|
||||||
@@ -144,10 +144,13 @@ namespace Content.Server.GameObjects.Components.Construction
|
|||||||
case ConstructionStepTool toolStep:
|
case ConstructionStepTool toolStep:
|
||||||
if (!slapped.TryGetComponent<ToolComponent>(out var tool))
|
if (!slapped.TryGetComponent<ToolComponent>(out var tool))
|
||||||
return false;
|
return false;
|
||||||
if (toolStep.Tool != tool.Behavior) return false;
|
|
||||||
if (toolStep.Tool == Tool.Welder && !((WelderComponent)tool).TryWeld(toolStep.Amount)) return false;
|
// Handle welder manually since tool steps specify fuel amount needed, for some reason.
|
||||||
tool.PlayUseSound();
|
if (toolStep.ToolQuality.HasFlag(ToolQuality.Welding))
|
||||||
return true;
|
return slapped.TryGetComponent<WelderComponent>(out var welder)
|
||||||
|
&& welder.UseTool(user, Owner, toolStep.ToolQuality, toolStep.Amount);
|
||||||
|
|
||||||
|
return tool.UseTool(user, Owner, toolStep.ToolQuality);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
|
|||||||
@@ -204,7 +204,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
|||||||
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
|
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (tool.Behavior != Tool.Crowbar) return false;
|
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;
|
||||||
|
|
||||||
if (IsPowered())
|
if (IsPowered())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Power;
|
|||||||
using Content.Server.GameObjects.EntitySystems;
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
using Content.Server.Interfaces;
|
using Content.Server.Interfaces;
|
||||||
using Content.Shared.GameObjects.Components.Gravity;
|
using Content.Shared.GameObjects.Components.Gravity;
|
||||||
|
using Content.Shared.GameObjects.Components.Interactable;
|
||||||
using Microsoft.EntityFrameworkCore.Metadata.Builders;
|
using Microsoft.EntityFrameworkCore.Metadata.Builders;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.GameObjects.Components.UserInterface;
|
using Robust.Server.GameObjects.Components.UserInterface;
|
||||||
@@ -19,7 +20,7 @@ using Robust.Shared.Serialization;
|
|||||||
namespace Content.Server.GameObjects.Components.Gravity
|
namespace Content.Server.GameObjects.Components.Gravity
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IWelderAct, IBreakAct, IAttackHand
|
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
|
||||||
{
|
{
|
||||||
private BoundUserInterface _userInterface;
|
private BoundUserInterface _userInterface;
|
||||||
|
|
||||||
@@ -98,10 +99,14 @@ namespace Content.Server.GameObjects.Components.Gravity
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool WelderAct(WelderActEventArgs eventArgs)
|
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
var welder = eventArgs.WelderComponent;
|
if (!eventArgs.AttackWith.TryGetComponent(out WelderComponent tool))
|
||||||
if (!welder.TryWeld(5.0f)) return false;
|
return false;
|
||||||
|
|
||||||
|
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))
|
||||||
|
return false;
|
||||||
|
|
||||||
// Repair generator
|
// Repair generator
|
||||||
var damageable = Owner.GetComponent<DamageableComponent>();
|
var damageable = Owner.GetComponent<DamageableComponent>();
|
||||||
var breakable = Owner.GetComponent<BreakableComponent>();
|
var breakable = Owner.GetComponent<BreakableComponent>();
|
||||||
@@ -116,7 +121,6 @@ namespace Content.Server.GameObjects.Components.Gravity
|
|||||||
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
|
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnBreak(BreakageEventArgs eventArgs)
|
public void OnBreak(BreakageEventArgs eventArgs)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Content.Server.GameObjects.EntitySystems;
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
|
using Content.Shared.GameObjects;
|
||||||
using Content.Shared.GameObjects.Components.Interactable;
|
using Content.Shared.GameObjects.Components.Interactable;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.GameObjects.EntitySystems;
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
private string _sprite;
|
private string _sprite;
|
||||||
private string _changeSound;
|
private string _changeSound;
|
||||||
|
|
||||||
public Tool Behavior { get; private set; }
|
public ToolQuality Behavior { get; private set; }
|
||||||
public string State => _state;
|
public string State => _state;
|
||||||
public string Texture => _texture;
|
public string Texture => _texture;
|
||||||
public string Sprite => _sprite;
|
public string Sprite => _sprite;
|
||||||
@@ -37,7 +38,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
public void ExposeData(ObjectSerializer serializer)
|
public void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
if(serializer.Reading)
|
if(serializer.Reading)
|
||||||
Behavior = (Tool)serializer.ReadStringEnumKey("behavior");
|
Behavior = (ToolQuality)serializer.ReadStringEnumKey("behavior");
|
||||||
serializer.DataField(ref _state, "state", string.Empty);
|
serializer.DataField(ref _state, "state", string.Empty);
|
||||||
serializer.DataField(ref _sprite, "sprite", string.Empty);
|
serializer.DataField(ref _sprite, "sprite", string.Empty);
|
||||||
serializer.DataField(ref _texture, "texture", string.Empty);
|
serializer.DataField(ref _texture, "texture", string.Empty);
|
||||||
@@ -52,6 +53,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
|
|
||||||
public override string Name => "MultiTool";
|
public override string Name => "MultiTool";
|
||||||
|
public override uint? NetID => ContentNetIDs.MULTITOOLS;
|
||||||
private List<ToolEntry> _tools;
|
private List<ToolEntry> _tools;
|
||||||
private int _currentTool = 0;
|
private int _currentTool = 0;
|
||||||
|
|
||||||
@@ -87,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
|
|
||||||
_tool.UseSound = current.Sound;
|
_tool.UseSound = current.Sound;
|
||||||
_tool.UseSoundCollection = current.SoundCollection;
|
_tool.UseSoundCollection = current.SoundCollection;
|
||||||
_tool.Behavior = current.Behavior;
|
_tool.Qualities = current.Behavior;
|
||||||
|
|
||||||
if (_sprite == null) return;
|
if (_sprite == null) return;
|
||||||
|
|
||||||
@@ -98,6 +100,8 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
_sprite.LayerSetState(0, current.State);
|
_sprite.LayerSetState(0, current.State);
|
||||||
else
|
else
|
||||||
_sprite.LayerSetTexture(0, current.Texture);
|
_sprite.LayerSetTexture(0, current.Texture);
|
||||||
|
|
||||||
|
Dirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
@@ -111,5 +115,10 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
Cycle();
|
Cycle();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override ComponentState GetComponentState()
|
||||||
|
{
|
||||||
|
return new MultiToolComponentState(_tool.Qualities);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
// ReSharper disable once RedundantUsingDirective
|
// ReSharper disable once RedundantUsingDirective
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection.Metadata.Ecma335;
|
using System.Reflection.Metadata.Ecma335;
|
||||||
using Content.Server.GameObjects.Components.Chemistry;
|
using Content.Server.GameObjects.Components.Chemistry;
|
||||||
@@ -46,18 +47,18 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
private InteractionSystem _interactionSystem;
|
private InteractionSystem _interactionSystem;
|
||||||
private SpriteComponent _spriteComponent;
|
private SpriteComponent _spriteComponent;
|
||||||
|
|
||||||
protected Tool _behavior = Tool.Wrench;
|
protected ToolQuality _qualities = ToolQuality.Anchoring;
|
||||||
private string _useSound;
|
private string _useSound;
|
||||||
private string _useSoundCollection;
|
private string _useSoundCollection;
|
||||||
private float _speedModifier = 1;
|
private float _speedModifier = 1;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public override Tool Behavior
|
public override ToolQuality Qualities
|
||||||
{
|
{
|
||||||
get => _behavior;
|
get => _qualities;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_behavior = value;
|
_qualities = value;
|
||||||
Dirty();
|
Dirty();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -84,6 +85,23 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
set => _useSoundCollection = value;
|
set => _useSoundCollection = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddQuality(ToolQuality quality)
|
||||||
|
{
|
||||||
|
_qualities |= quality;
|
||||||
|
Dirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveQuality(ToolQuality quality)
|
||||||
|
{
|
||||||
|
_qualities &= ~quality;
|
||||||
|
Dirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasQuality(ToolQuality quality)
|
||||||
|
{
|
||||||
|
return _qualities.HasFlag(quality);
|
||||||
|
}
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -99,13 +117,10 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
|
|
||||||
if (serializer.Reading)
|
if (serializer.Reading)
|
||||||
{
|
{
|
||||||
try
|
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
|
||||||
|
foreach (var quality in qualities)
|
||||||
{
|
{
|
||||||
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
|
AddQuality(quality);
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// ignored
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
serializer.DataField(ref _speedModifier, "speed", 1);
|
serializer.DataField(ref _speedModifier, "speed", 1);
|
||||||
@@ -113,22 +128,11 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
|
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||||
/// Status modifier which determines whether or not we can act as a tool at this time
|
|
||||||
/// </summary>
|
|
||||||
public virtual bool CanUse(float resource)
|
|
||||||
{
|
{
|
||||||
return true;
|
PlayUseSound();
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
return ActionBlockerSystem.CanInteract(user) && HasQuality(toolQualityNeeded);
|
||||||
/// Method which will try to use the current tool and consume resources/power if applicable.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="resource">The amount of resource</param>
|
|
||||||
/// <returns>Whether the tool could be used or not.</returns>
|
|
||||||
public virtual bool TryUse(float resource = 0f)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void PlaySoundCollection(string name, float volume=-5f)
|
protected void PlaySoundCollection(string name, float volume=-5f)
|
||||||
@@ -147,17 +151,9 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
PlaySoundCollection(UseSoundCollection, 0f);
|
PlaySoundCollection(UseSoundCollection, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ComponentState GetComponentState()
|
|
||||||
{
|
|
||||||
return new ToolComponentState(Behavior);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
if (eventArgs.Attacked != null && RaiseToolAct(eventArgs))
|
if (Qualities != ToolQuality.Prying)
|
||||||
return;
|
|
||||||
|
|
||||||
if (Behavior != Tool.Crowbar)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
|
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
|
||||||
@@ -180,101 +176,5 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
|
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
|
||||||
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
|
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool RaiseToolAct(AfterAttackEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
var attacked = eventArgs.Attacked;
|
|
||||||
var clickLocation = eventArgs.ClickLocation;
|
|
||||||
var user = eventArgs.User;
|
|
||||||
|
|
||||||
switch (Behavior)
|
|
||||||
{
|
|
||||||
case Tool.Wrench:
|
|
||||||
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
|
|
||||||
var wrenchAttackBy = new WrenchActEventArgs()
|
|
||||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
|
||||||
|
|
||||||
foreach (var comp in wrenchList)
|
|
||||||
{
|
|
||||||
if (comp.WrenchAct(wrenchAttackBy))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Tool.Crowbar:
|
|
||||||
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
|
|
||||||
var crowbarAttackBy = new CrowbarActEventArgs()
|
|
||||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
|
||||||
|
|
||||||
foreach (var comp in crowbarList)
|
|
||||||
{
|
|
||||||
if (comp.CrowbarAct(crowbarAttackBy))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Tool.Screwdriver:
|
|
||||||
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
|
|
||||||
var screwdriverAttackBy = new ScrewdriverActEventArgs()
|
|
||||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
|
||||||
|
|
||||||
foreach (var comp in screwdriverList)
|
|
||||||
{
|
|
||||||
if (comp.ScrewdriverAct(screwdriverAttackBy))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Tool.Wirecutter:
|
|
||||||
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
|
|
||||||
var wirecutterAttackBy = new WirecutterActEventArgs()
|
|
||||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
|
||||||
|
|
||||||
foreach (var comp in wirecutterList)
|
|
||||||
{
|
|
||||||
if (comp.WirecutterAct(wirecutterAttackBy))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Tool.Welder:
|
|
||||||
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
|
|
||||||
var welder = (WelderComponent) this;
|
|
||||||
var welderAttackBy = new WelderActEventArgs()
|
|
||||||
{
|
|
||||||
User = user, ClickLocation = clickLocation, AttackWith = Owner,
|
|
||||||
Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (var comp in welderList)
|
|
||||||
{
|
|
||||||
if (comp.WelderAct(welderAttackBy))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Tool.Multitool:
|
|
||||||
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
|
|
||||||
var multitoolAttackBy = new MultitoolActEventArgs()
|
|
||||||
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
|
|
||||||
|
|
||||||
foreach (var comp in multitoolList)
|
|
||||||
{
|
|
||||||
if (comp.MultitoolAct(multitoolAttackBy))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
{
|
{
|
||||||
#pragma warning disable 649
|
#pragma warning disable 649
|
||||||
[Dependency] private IEntitySystemManager _entitySystemManager;
|
[Dependency] private IEntitySystemManager _entitySystemManager;
|
||||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
|
||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
|
|
||||||
public override string Name => "Welder";
|
public override string Name => "Welder";
|
||||||
@@ -38,7 +37,6 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
public const float FuelLossRate = 0.5f;
|
public const float FuelLossRate = 0.5f;
|
||||||
|
|
||||||
private bool _welderLit = false;
|
private bool _welderLit = false;
|
||||||
|
|
||||||
private WelderSystem _welderSystem;
|
private WelderSystem _welderSystem;
|
||||||
private SpriteComponent _spriteComponent;
|
private SpriteComponent _spriteComponent;
|
||||||
private SolutionComponent _solutionComponent;
|
private SolutionComponent _solutionComponent;
|
||||||
@@ -67,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
_behavior = Tool.Welder;
|
AddQuality(ToolQuality.Welding);
|
||||||
|
|
||||||
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
|
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
|
||||||
|
|
||||||
@@ -80,41 +78,40 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
|
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanUse()
|
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||||
{
|
{
|
||||||
return CanWeld(DefaultFuelCost);
|
var canUse = base.UseTool(user, target, toolQualityNeeded);
|
||||||
|
|
||||||
|
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost) : canUse;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryUse()
|
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
|
||||||
{
|
{
|
||||||
return TryWeld(DefaultFuelCost);
|
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryWeld(float value)
|
private bool TryWeld(float value)
|
||||||
{
|
{
|
||||||
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
|
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
|
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanWeld(float value)
|
private bool CanWeld(float value)
|
||||||
{
|
{
|
||||||
return Fuel > value || Behavior != Tool.Welder;
|
return Fuel > value || Qualities != ToolQuality.Welding;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanLitWelder()
|
private bool CanLitWelder()
|
||||||
{
|
{
|
||||||
return Fuel > 0 || Behavior != Tool.Welder;
|
return Fuel > 0 || Qualities != ToolQuality.Welding;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Deactivates welding tool if active, activates welding tool if possible
|
/// Deactivates welding tool if active, activates welding tool if possible
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
private bool ToggleWelderStatus()
|
||||||
public bool ToggleWelderStatus()
|
|
||||||
{
|
{
|
||||||
if (WelderLit)
|
if (WelderLit)
|
||||||
{
|
{
|
||||||
@@ -157,17 +154,13 @@ namespace Content.Server.GameObjects.Components.Interactable
|
|||||||
|
|
||||||
public void OnUpdate(float frameTime)
|
public void OnUpdate(float frameTime)
|
||||||
{
|
{
|
||||||
if (Behavior != Tool.Welder || !WelderLit)
|
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
|
||||||
{
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
|
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
|
||||||
|
|
||||||
if (Fuel == 0)
|
if (Fuel == 0)
|
||||||
{
|
|
||||||
ToggleWelderStatus();
|
ToggleWelderStatus();
|
||||||
}
|
|
||||||
|
|
||||||
Dirty();
|
Dirty();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Power
|
|||||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
if (!eventArgs.AttackWith.TryGetComponent(out ToolComponent tool)) return false;
|
if (!eventArgs.AttackWith.TryGetComponent(out ToolComponent tool)) return false;
|
||||||
if (tool.Behavior != Tool.Wirecutter) return false;
|
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
|
||||||
|
|
||||||
Owner.Delete();
|
Owner.Delete();
|
||||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||||
|
|||||||
@@ -248,7 +248,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
switch (msg.Action)
|
switch (msg.Action)
|
||||||
{
|
{
|
||||||
case WiresAction.Cut:
|
case WiresAction.Cut:
|
||||||
if (tool == null || tool.Behavior != Tool.Wirecutter)
|
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||||
{
|
{
|
||||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||||
return;
|
return;
|
||||||
@@ -258,7 +258,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
UpdateUserInterface();
|
UpdateUserInterface();
|
||||||
break;
|
break;
|
||||||
case WiresAction.Mend:
|
case WiresAction.Mend:
|
||||||
if (tool == null || tool.Behavior != Tool.Wirecutter)
|
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||||
{
|
{
|
||||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||||
return;
|
return;
|
||||||
@@ -268,7 +268,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
UpdateUserInterface();
|
UpdateUserInterface();
|
||||||
break;
|
break;
|
||||||
case WiresAction.Pulse:
|
case WiresAction.Pulse:
|
||||||
if (tool == null || tool.Behavior != Tool.Multitool)
|
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
|
||||||
{
|
{
|
||||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
|
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
|
||||||
return;
|
return;
|
||||||
@@ -300,13 +300,13 @@ namespace Content.Server.GameObjects.Components
|
|||||||
{
|
{
|
||||||
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
|
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
|
||||||
return false;
|
return false;
|
||||||
if (tool.Behavior != Tool.Screwdriver)
|
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
IsPanelOpen = !IsPanelOpen;
|
IsPanelOpen = !IsPanelOpen;
|
||||||
IoCManager.Resolve<IEntitySystemManager>()
|
IoCManager.Resolve<IEntitySystemManager>()
|
||||||
.GetEntitySystem<AudioSystem>()
|
.GetEntitySystem<AudioSystem>()
|
||||||
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg");
|
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg", Owner);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -46,119 +46,6 @@ namespace Content.Server.GameObjects.EntitySystems
|
|||||||
public IEntity AttackWith { get; set; }
|
public IEntity AttackWith { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Tools
|
|
||||||
|
|
||||||
public class ToolActEventArgs : EventArgs
|
|
||||||
{
|
|
||||||
public IEntity User { get; set; }
|
|
||||||
public GridCoordinates ClickLocation { get; set; }
|
|
||||||
public IEntity AttackWith { get; set; }
|
|
||||||
public ToolComponent ToolComponent => AttackWith.GetComponent<ToolComponent>();
|
|
||||||
public virtual Tool Behavior { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wrench in their hand
|
|
||||||
/// </summary>
|
|
||||||
public interface IWrenchAct
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called when using a wrench on an entity
|
|
||||||
/// </summary>
|
|
||||||
bool WrenchAct(WrenchActEventArgs eventArgs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class WrenchActEventArgs : ToolActEventArgs
|
|
||||||
{
|
|
||||||
public override Tool Behavior => Tool.Wrench;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a crowbar in their hand
|
|
||||||
/// </summary>
|
|
||||||
public interface ICrowbarAct
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called when using a wrench on an entity
|
|
||||||
/// </summary>
|
|
||||||
bool CrowbarAct(CrowbarActEventArgs eventArgs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class CrowbarActEventArgs : ToolActEventArgs
|
|
||||||
{
|
|
||||||
public override Tool Behavior => Tool.Crowbar;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a screwdriver in their hand
|
|
||||||
/// </summary>
|
|
||||||
public interface IScrewdriverAct
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called when using a wrench on an entity
|
|
||||||
/// </summary>
|
|
||||||
bool ScrewdriverAct(ScrewdriverActEventArgs eventArgs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ScrewdriverActEventArgs : ToolActEventArgs
|
|
||||||
{
|
|
||||||
public override Tool Behavior => Tool.Screwdriver;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wirecutter in their hand
|
|
||||||
/// </summary>
|
|
||||||
public interface IWirecutterAct
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called when using a wrench on an entity
|
|
||||||
/// </summary>
|
|
||||||
bool WirecutterAct(WirecutterActEventArgs eventArgs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class WirecutterActEventArgs : ToolActEventArgs
|
|
||||||
{
|
|
||||||
public override Tool Behavior => Tool.Wirecutter;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a welder in their hand
|
|
||||||
/// </summary>
|
|
||||||
public interface IWelderAct
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called when using a wrench on an entity
|
|
||||||
/// </summary>
|
|
||||||
bool WelderAct(WelderActEventArgs eventArgs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class WelderActEventArgs : ToolActEventArgs
|
|
||||||
{
|
|
||||||
public override Tool Behavior => Tool.Welder;
|
|
||||||
public WelderComponent WelderComponent => (WelderComponent)ToolComponent;
|
|
||||||
public bool Lit { get; set; }
|
|
||||||
public float Fuel { get; set; }
|
|
||||||
public float FuelCapacity { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a multitool in their hand
|
|
||||||
/// </summary>
|
|
||||||
public interface IMultitoolAct
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called when using a wrench on an entity
|
|
||||||
/// </summary>
|
|
||||||
bool MultitoolAct(MultitoolActEventArgs eventArgs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class MultitoolActEventArgs : ToolActEventArgs
|
|
||||||
{
|
|
||||||
public override Tool Behavior => Tool.Multitool;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
|
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -139,7 +139,7 @@ namespace Content.Shared.Construction
|
|||||||
if (step.TryGetNode("tool", out node))
|
if (step.TryGetNode("tool", out node))
|
||||||
{
|
{
|
||||||
return new ConstructionStepTool(
|
return new ConstructionStepTool(
|
||||||
node.AsEnum<Tool>(),
|
node.AsEnum<ToolQuality>(),
|
||||||
amount
|
amount
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -191,11 +191,11 @@ namespace Content.Shared.Construction
|
|||||||
|
|
||||||
public class ConstructionStepTool : ConstructionStep
|
public class ConstructionStepTool : ConstructionStep
|
||||||
{
|
{
|
||||||
public readonly Tool Tool;
|
public readonly ToolQuality ToolQuality;
|
||||||
|
|
||||||
public ConstructionStepTool(Tool tool, int amount) : base(amount)
|
public ConstructionStepTool(ToolQuality toolQuality, int amount) : base(amount)
|
||||||
{
|
{
|
||||||
Tool = tool;
|
ToolQuality = toolQuality;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,32 +4,33 @@ using Robust.Shared.Serialization;
|
|||||||
|
|
||||||
namespace Content.Shared.GameObjects.Components.Interactable
|
namespace Content.Shared.GameObjects.Components.Interactable
|
||||||
{
|
{
|
||||||
public enum Tool : byte
|
[Flags]
|
||||||
|
public enum ToolQuality : byte
|
||||||
{
|
{
|
||||||
Wrench,
|
None = 0,
|
||||||
Crowbar,
|
Anchoring = 1,
|
||||||
Screwdriver,
|
Prying = 1 << 1,
|
||||||
Wirecutter,
|
Screwing = 1 << 2,
|
||||||
Welder,
|
Cutting = 1 << 3,
|
||||||
Multitool,
|
Welding = 1 << 4,
|
||||||
|
Multitool = 1 << 5,
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SharedToolComponent : Component
|
public class SharedToolComponent : Component
|
||||||
{
|
{
|
||||||
public override string Name => "Tool";
|
public override string Name => "Tool";
|
||||||
public override uint? NetID => ContentNetIDs.TOOL;
|
|
||||||
|
|
||||||
public virtual Tool Behavior { get; set; }
|
public virtual ToolQuality Qualities { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
[NetSerializable, Serializable]
|
[NetSerializable, Serializable]
|
||||||
public class ToolComponentState : ComponentState
|
public class MultiToolComponentState : ComponentState
|
||||||
{
|
{
|
||||||
public Tool Behavior { get; }
|
public ToolQuality Quality { get; }
|
||||||
|
|
||||||
public ToolComponentState(Tool behavior) : base(ContentNetIDs.TOOL)
|
public MultiToolComponentState(ToolQuality quality) : base(ContentNetIDs.MULTITOOLS)
|
||||||
{
|
{
|
||||||
Behavior = behavior;
|
Quality = quality;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -39,14 +40,14 @@ namespace Content.Shared.GameObjects.Components.Interactable
|
|||||||
public float FuelCapacity { get; }
|
public float FuelCapacity { get; }
|
||||||
public float Fuel { get; }
|
public float Fuel { get; }
|
||||||
public bool Activated { get; }
|
public bool Activated { get; }
|
||||||
public Tool Behavior { get; }
|
public ToolQuality Quality { get; }
|
||||||
|
|
||||||
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
|
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
|
||||||
{
|
{
|
||||||
FuelCapacity = fuelCapacity;
|
FuelCapacity = fuelCapacity;
|
||||||
Fuel = fuel;
|
Fuel = fuel;
|
||||||
Activated = activated;
|
Activated = activated;
|
||||||
Behavior = Tool.Welder;
|
Quality = ToolQuality.Welding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,5 +45,6 @@
|
|||||||
public const uint GHOST = 1040;
|
public const uint GHOST = 1040;
|
||||||
public const uint MICROWAVE = 1041;
|
public const uint MICROWAVE = 1041;
|
||||||
public const uint GRAVITY_GENERATOR = 1042;
|
public const uint GRAVITY_GENERATOR = 1042;
|
||||||
|
public const uint MULTITOOLS = 1043;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,8 @@
|
|||||||
- type: ItemCooldown
|
- type: ItemCooldown
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Wirecutter
|
qualities:
|
||||||
|
- Cutting
|
||||||
useSound: /Audio/items/wirecutter.ogg
|
useSound: /Audio/items/wirecutter.ogg
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -31,7 +32,8 @@
|
|||||||
- type: ItemCooldown
|
- type: ItemCooldown
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Screwdriver
|
qualities:
|
||||||
|
- Screwing
|
||||||
useSoundCollection: Screwdriver
|
useSoundCollection: Screwdriver
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -76,7 +78,8 @@
|
|||||||
- type: ItemCooldown
|
- type: ItemCooldown
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Wrench
|
qualities:
|
||||||
|
- Anchoring
|
||||||
useSound: /Audio/items/ratchet.ogg
|
useSound: /Audio/items/ratchet.ogg
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -92,7 +95,8 @@
|
|||||||
- type: ItemCooldown
|
- type: ItemCooldown
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Crowbar
|
qualities:
|
||||||
|
- Prying
|
||||||
useSound: /Audio/items/crowbar.ogg
|
useSound: /Audio/items/crowbar.ogg
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -110,7 +114,8 @@
|
|||||||
- type: Item
|
- type: Item
|
||||||
sprite: Objects/Tools/multitool.rsi
|
sprite: Objects/Tools/multitool.rsi
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Multitool
|
qualities:
|
||||||
|
- Multitool
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: Jaws of life
|
name: Jaws of life
|
||||||
@@ -127,15 +132,16 @@
|
|||||||
- type: Item
|
- type: Item
|
||||||
sprite: Objects/Tools/jaws_of_life.rsi
|
sprite: Objects/Tools/jaws_of_life.rsi
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Crowbar
|
qualities:
|
||||||
|
- Prying
|
||||||
statusShowBehavior: true
|
statusShowBehavior: true
|
||||||
- type: MultiTool
|
- type: MultiTool
|
||||||
tools:
|
tools:
|
||||||
- behavior: enum.Tool.Crowbar
|
- behavior: enum.ToolQuality.Prying
|
||||||
state: jaws_pry
|
state: jaws_pry
|
||||||
useSound: /Audio/items/jaws_pry.ogg
|
useSound: /Audio/items/jaws_pry.ogg
|
||||||
changeSound: /Audio/items/change_jaws.ogg
|
changeSound: /Audio/items/change_jaws.ogg
|
||||||
- behavior: enum.Tool.Wirecutter
|
- behavior: enum.ToolQuality.Cutting
|
||||||
state: jaws_cutter
|
state: jaws_cutter
|
||||||
useSound: /Audio/items/jaws_cut.ogg
|
useSound: /Audio/items/jaws_cut.ogg
|
||||||
changeSound: /Audio/items/change_jaws.ogg
|
changeSound: /Audio/items/change_jaws.ogg
|
||||||
@@ -155,15 +161,16 @@
|
|||||||
- type: Item
|
- type: Item
|
||||||
sprite: Objects/Tools/drill.rsi
|
sprite: Objects/Tools/drill.rsi
|
||||||
- type: Tool
|
- type: Tool
|
||||||
behavior: enum.Tool.Screwdriver
|
qualities:
|
||||||
|
- Screwing
|
||||||
statusShowBehavior: true
|
statusShowBehavior: true
|
||||||
- type: MultiTool
|
- type: MultiTool
|
||||||
tools:
|
tools:
|
||||||
- behavior: enum.Tool.Screwdriver
|
- behavior: enum.ToolQuality.Screwing
|
||||||
state: drill_screw
|
state: drill_screw
|
||||||
useSound: /Audio/items/drill_use.ogg
|
useSound: /Audio/items/drill_use.ogg
|
||||||
changeSound: /Audio/items/change_drill.ogg
|
changeSound: /Audio/items/change_drill.ogg
|
||||||
- behavior: enum.Tool.Wrench
|
- behavior: enum.ToolQuality.Anchoring
|
||||||
state: drill_bolt
|
state: drill_bolt
|
||||||
useSound: /Audio/items/drill_use.ogg
|
useSound: /Audio/items/drill_use.ogg
|
||||||
changeSound: /Audio/items/change_drill.ogg
|
changeSound: /Audio/items/change_drill.ogg
|
||||||
|
|||||||
Reference in New Issue
Block a user