Refactor a bunch of stuff.

This commit is contained in:
zumorica
2020-05-19 13:55:52 +02:00
parent 06c7030514
commit 06d2cc74ed
17 changed files with 153 additions and 347 deletions

View File

@@ -2,6 +2,7 @@
// ReSharper disable once RedundantUsingDirective
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
@@ -46,18 +47,18 @@ namespace Content.Server.GameObjects.Components.Interactable
private InteractionSystem _interactionSystem;
private SpriteComponent _spriteComponent;
protected Tool _behavior = Tool.Wrench;
protected ToolQuality _qualities = ToolQuality.Anchoring;
private string _useSound;
private string _useSoundCollection;
private float _speedModifier = 1;
[ViewVariables]
public override Tool Behavior
public override ToolQuality Qualities
{
get => _behavior;
get => _qualities;
set
{
_behavior = value;
_qualities = value;
Dirty();
}
}
@@ -84,6 +85,23 @@ namespace Content.Server.GameObjects.Components.Interactable
set => _useSoundCollection = value;
}
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public override void Initialize()
{
base.Initialize();
@@ -99,13 +117,10 @@ namespace Content.Server.GameObjects.Components.Interactable
if (serializer.Reading)
{
try
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
foreach (var quality in qualities)
{
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
}
catch
{
// ignored
AddQuality(quality);
}
}
serializer.DataField(ref _speedModifier, "speed", 1);
@@ -113,22 +128,11 @@ namespace Content.Server.GameObjects.Components.Interactable
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public virtual bool CanUse(float resource)
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
return true;
}
PlayUseSound();
/// <summary>
/// Method which will try to use the current tool and consume resources/power if applicable.
/// </summary>
/// <param name="resource">The amount of resource</param>
/// <returns>Whether the tool could be used or not.</returns>
public virtual bool TryUse(float resource = 0f)
{
return true;
return ActionBlockerSystem.CanInteract(user) && HasQuality(toolQualityNeeded);
}
protected void PlaySoundCollection(string name, float volume=-5f)
@@ -147,17 +151,9 @@ namespace Content.Server.GameObjects.Components.Interactable
PlaySoundCollection(UseSoundCollection, 0f);
}
public override ComponentState GetComponentState()
{
return new ToolComponentState(Behavior);
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (eventArgs.Attacked != null && RaiseToolAct(eventArgs))
return;
if (Behavior != Tool.Crowbar)
if (Qualities != ToolQuality.Prying)
return;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
@@ -180,101 +176,5 @@ namespace Content.Server.GameObjects.Components.Interactable
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
private bool RaiseToolAct(AfterAttackEventArgs eventArgs)
{
var attacked = eventArgs.Attacked;
var clickLocation = eventArgs.ClickLocation;
var user = eventArgs.User;
switch (Behavior)
{
case Tool.Wrench:
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
var wrenchAttackBy = new WrenchActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in wrenchList)
{
if (comp.WrenchAct(wrenchAttackBy))
return true;
}
break;
case Tool.Crowbar:
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
var crowbarAttackBy = new CrowbarActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in crowbarList)
{
if (comp.CrowbarAct(crowbarAttackBy))
return true;
}
break;
case Tool.Screwdriver:
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
var screwdriverAttackBy = new ScrewdriverActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in screwdriverList)
{
if (comp.ScrewdriverAct(screwdriverAttackBy))
return true;
}
break;
case Tool.Wirecutter:
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
var wirecutterAttackBy = new WirecutterActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in wirecutterList)
{
if (comp.WirecutterAct(wirecutterAttackBy))
return true;
}
break;
case Tool.Welder:
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
var welder = (WelderComponent) this;
var welderAttackBy = new WelderActEventArgs()
{
User = user, ClickLocation = clickLocation, AttackWith = Owner,
Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
};
foreach (var comp in welderList)
{
if (comp.WelderAct(welderAttackBy))
return true;
}
break;
case Tool.Multitool:
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
var multitoolAttackBy = new MultitoolActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in multitoolList)
{
if (comp.MultitoolAct(multitoolAttackBy))
return true;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
return false;
}
}
}