Some work

This commit is contained in:
zumorica
2020-05-17 12:58:54 +02:00
parent 94491e9626
commit 06c7030514
4 changed files with 120 additions and 110 deletions

View File

@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Gravity
public bool WelderAct(WelderActEventArgs eventArgs)
{
var welder = (WelderComponent)eventArgs.ToolComponent;
var welder = eventArgs.WelderComponent;
if (!welder.TryWeld(5.0f)) return false;
// Repair generator
var damageable = Owner.GetComponent<DamageableComponent>();

View File

@@ -2,6 +2,8 @@
// ReSharper disable once RedundantUsingDirective
using System;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
@@ -30,7 +32,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
public class ToolComponent : SharedToolComponent, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
@@ -114,7 +116,17 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public virtual bool CanUse()
public virtual bool CanUse(float resource)
{
return true;
}
/// <summary>
/// Method which will try to use the current tool and consume resources/power if applicable.
/// </summary>
/// <param name="resource">The amount of resource</param>
/// <returns>Whether the tool could be used or not.</returns>
public virtual bool TryUse(float resource = 0f)
{
return true;
}
@@ -142,6 +154,9 @@ namespace Content.Server.GameObjects.Components.Interactable
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (eventArgs.Attacked != null && RaiseToolAct(eventArgs))
return;
if (Behavior != Tool.Crowbar)
return;
@@ -166,17 +181,100 @@ namespace Content.Server.GameObjects.Components.Interactable
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
public virtual bool UseEntity(UseEntityEventArgs eventArgs)
private bool RaiseToolAct(AfterAttackEventArgs eventArgs)
{
var attacked = eventArgs.Attacked;
var clickLocation = eventArgs.ClickLocation;
var user = eventArgs.User;
switch (Behavior)
{
case Tool.Wrench:
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
var wrenchAttackBy = new WrenchActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in wrenchList)
{
if (comp.WrenchAct(wrenchAttackBy))
return true;
}
break;
case Tool.Crowbar:
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
var crowbarAttackBy = new CrowbarActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in crowbarList)
{
if (comp.CrowbarAct(crowbarAttackBy))
return true;
}
break;
case Tool.Screwdriver:
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
var screwdriverAttackBy = new ScrewdriverActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in screwdriverList)
{
if (comp.ScrewdriverAct(screwdriverAttackBy))
return true;
}
break;
case Tool.Wirecutter:
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
var wirecutterAttackBy = new WirecutterActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in wirecutterList)
{
if (comp.WirecutterAct(wirecutterAttackBy))
return true;
}
break;
case Tool.Welder:
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
var welder = (WelderComponent) this;
var welderAttackBy = new WelderActEventArgs()
{
User = user, ClickLocation = clickLocation, AttackWith = Owner,
Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
};
foreach (var comp in welderList)
{
if (comp.WelderAct(welderAttackBy))
return true;
}
break;
case Tool.Multitool:
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
var multitoolAttackBy = new MultitoolActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in multitoolList)
{
if (comp.MultitoolAct(multitoolAttackBy))
return true;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
return false;
}
public virtual void Examine(FormattedMessage message)
{
}
public virtual void Attack(AttackEventArgs eventArgs)
{
}
}
}

View File

@@ -17,7 +17,7 @@ namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
public class WelderComponent : ToolComponent
public class WelderComponent : ToolComponent, IExamine, IUse
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
@@ -80,14 +80,16 @@ namespace Content.Server.GameObjects.Components.Interactable
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public override bool CanUse()
public bool CanUse()
{
return CanWeld(DefaultFuelCost);
}
public bool TryUse()
{
return TryWeld(DefaultFuelCost);
}
public bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
@@ -133,12 +135,12 @@ namespace Content.Server.GameObjects.Components.Interactable
return true;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus();
}
public override void Examine(FormattedMessage message)
public void Examine(FormattedMessage message)
{
if (WelderLit)
{

View File

@@ -135,6 +135,7 @@ namespace Content.Server.GameObjects.EntitySystems
public class WelderActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Welder;
public WelderComponent WelderComponent => (WelderComponent)ToolComponent;
public bool Lit { get; set; }
public float Fuel { get; set; }
public float FuelCapacity { get; set; }
@@ -680,97 +681,6 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
// We handle specific tools AttackBy here.
if (weapon.TryGetComponent<ToolComponent>(out var tool))
{
switch (tool.Behavior)
{
case Tool.Wrench:
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
var wrenchAttackBy = new WrenchActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in wrenchList)
{
if (comp.WrenchAct(wrenchAttackBy))
return;
}
break;
case Tool.Crowbar:
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
var crowbarAttackBy = new CrowbarActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in crowbarList)
{
if (comp.CrowbarAct(crowbarAttackBy))
return;
}
break;
case Tool.Screwdriver:
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
var screwdriverAttackBy = new ScrewdriverActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in screwdriverList)
{
if (comp.ScrewdriverAct(screwdriverAttackBy))
return;
}
break;
case Tool.Wirecutter:
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
var wirecutterAttackBy = new WirecutterActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in wirecutterList)
{
if (comp.WirecutterAct(wirecutterAttackBy))
return;
}
break;
case Tool.Welder:
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
var welder = (WelderComponent) tool;
var welderAttackBy = new WelderActEventArgs()
{
User = user, ClickLocation = clickLocation, AttackWith = weapon,
Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
};
foreach (var comp in welderList)
{
if (comp.WelderAct(welderAttackBy))
return;
}
break;
case Tool.Multitool:
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
var multitoolAttackBy = new MultitoolActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in multitoolList)
{
if (comp.MultitoolAct(multitoolAttackBy))
return;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
RaiseLocalEvent(afterAtkMsg);
if (afterAtkMsg.Handled)