Some work

This commit is contained in:
zumorica
2020-05-17 12:58:54 +02:00
parent 94491e9626
commit 06c7030514
4 changed files with 120 additions and 110 deletions

View File

@@ -2,6 +2,8 @@
// ReSharper disable once RedundantUsingDirective
using System;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
@@ -30,7 +32,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
public class ToolComponent : SharedToolComponent, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
@@ -114,7 +116,17 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public virtual bool CanUse()
public virtual bool CanUse(float resource)
{
return true;
}
/// <summary>
/// Method which will try to use the current tool and consume resources/power if applicable.
/// </summary>
/// <param name="resource">The amount of resource</param>
/// <returns>Whether the tool could be used or not.</returns>
public virtual bool TryUse(float resource = 0f)
{
return true;
}
@@ -142,6 +154,9 @@ namespace Content.Server.GameObjects.Components.Interactable
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (eventArgs.Attacked != null && RaiseToolAct(eventArgs))
return;
if (Behavior != Tool.Crowbar)
return;
@@ -166,17 +181,100 @@ namespace Content.Server.GameObjects.Components.Interactable
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
public virtual bool UseEntity(UseEntityEventArgs eventArgs)
private bool RaiseToolAct(AfterAttackEventArgs eventArgs)
{
var attacked = eventArgs.Attacked;
var clickLocation = eventArgs.ClickLocation;
var user = eventArgs.User;
switch (Behavior)
{
case Tool.Wrench:
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
var wrenchAttackBy = new WrenchActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in wrenchList)
{
if (comp.WrenchAct(wrenchAttackBy))
return true;
}
break;
case Tool.Crowbar:
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
var crowbarAttackBy = new CrowbarActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in crowbarList)
{
if (comp.CrowbarAct(crowbarAttackBy))
return true;
}
break;
case Tool.Screwdriver:
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
var screwdriverAttackBy = new ScrewdriverActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in screwdriverList)
{
if (comp.ScrewdriverAct(screwdriverAttackBy))
return true;
}
break;
case Tool.Wirecutter:
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
var wirecutterAttackBy = new WirecutterActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in wirecutterList)
{
if (comp.WirecutterAct(wirecutterAttackBy))
return true;
}
break;
case Tool.Welder:
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
var welder = (WelderComponent) this;
var welderAttackBy = new WelderActEventArgs()
{
User = user, ClickLocation = clickLocation, AttackWith = Owner,
Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
};
foreach (var comp in welderList)
{
if (comp.WelderAct(welderAttackBy))
return true;
}
break;
case Tool.Multitool:
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
var multitoolAttackBy = new MultitoolActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = Owner };
foreach (var comp in multitoolList)
{
if (comp.MultitoolAct(multitoolAttackBy))
return true;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
return false;
}
public virtual void Examine(FormattedMessage message)
{
}
public virtual void Attack(AttackEventArgs eventArgs)
{
}
}
}