Some work
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@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Gravity
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public bool WelderAct(WelderActEventArgs eventArgs)
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{
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var welder = (WelderComponent)eventArgs.ToolComponent;
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var welder = eventArgs.WelderComponent;
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if (!welder.TryWeld(5.0f)) return false;
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// Repair generator
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var damageable = Owner.GetComponent<DamageableComponent>();
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