Update usages of ! is with is not (#2584)
* Update usages of ! is with is not * Content.IntegrationTests commit * Content.Server commit * Content.Shared commit Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -18,8 +18,8 @@ namespace Content.Client.GameObjects.Components
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public IReadOnlyDictionary<byte, ClientDoAfter> DoAfters => _doAfters;
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private readonly Dictionary<byte, ClientDoAfter> _doAfters = new Dictionary<byte, ClientDoAfter>();
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public readonly List<(TimeSpan CancelTime, ClientDoAfter Message)> CancelledDoAfters =
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public readonly List<(TimeSpan CancelTime, ClientDoAfter Message)> CancelledDoAfters =
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new List<(TimeSpan CancelTime, ClientDoAfter Message)>();
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public DoAfterGui? Gui { get; set; }
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@@ -54,9 +54,9 @@ namespace Content.Client.GameObjects.Components
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{
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if (Gui != null && !Gui.Disposed)
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return;
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Gui = new DoAfterGui {AttachedEntity = Owner};
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foreach (var (_, doAfter) in _doAfters)
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{
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Gui.AddDoAfter(doAfter);
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@@ -76,15 +76,16 @@ namespace Content.Client.GameObjects.Components
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is DoAfterComponentState state))
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if (curState is not DoAfterComponentState state)
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return;
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var toRemove = new List<ClientDoAfter>();
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foreach (var (id, doAfter) in _doAfters)
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{
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var found = false;
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foreach (var clientdoAfter in state.DoAfters)
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{
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if (clientdoAfter.ID == id)
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@@ -109,10 +110,10 @@ namespace Content.Client.GameObjects.Components
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{
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if (_doAfters.ContainsKey(doAfter.ID))
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continue;
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_doAfters.Add(doAfter.ID, doAfter);
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}
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if (Gui == null || Gui.Disposed)
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return;
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@@ -132,7 +133,7 @@ namespace Content.Client.GameObjects.Components
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_doAfters.Remove(clientDoAfter.ID);
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var found = false;
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for (var i = CancelledDoAfters.Count - 1; i >= 0; i--)
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{
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var cancelled = CancelledDoAfters[i];
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@@ -167,11 +168,11 @@ namespace Content.Client.GameObjects.Components
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if (!_doAfters.ContainsKey(id))
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return;
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var doAfterMessage = _doAfters[id];
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currentTime ??= IoCManager.Resolve<IGameTiming>().CurTime;
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CancelledDoAfters.Add((currentTime.Value, doAfterMessage));
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Gui?.CancelDoAfter(id);
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}
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}
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}
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}
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