Fixes PDAs dissapearing when inhand (#13966)

This commit is contained in:
AJCM-git
2023-02-06 15:53:24 -04:00
committed by GitHub
parent eb388a3090
commit 0685611e18
3 changed files with 20 additions and 5 deletions

View File

@@ -9,6 +9,7 @@ public sealed class PDASystem : SharedPDASystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PDAComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
@@ -17,13 +18,26 @@ public sealed class PDASystem : SharedPDASystem
if (args.Sprite == null)
return;
args.Sprite.LayerSetState(PDAVisualLayers.Base, component.State);
if (_appearance.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PDAVisualLayers.Flashlight, isFlashlightOn);
if (_appearance.TryGetData<bool>(uid, PDAVisuals.IDCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PDAVisualLayers.IDLight, isCardInserted);
}
protected override void OnComponentInit(EntityUid uid, PDAComponent component, ComponentInit args)
{
base.OnComponentInit(uid, component, args);
if(!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (component.State != null)
sprite.LayerSetState(PDAVisualLayers.Base, component.State);
sprite.LayerSetVisible(PDAVisualLayers.Flashlight, component.FlashlightOn);
sprite.LayerSetVisible(PDAVisualLayers.IDLight, component.IdSlot.StartingItem != null);
}
}
enum PDAVisualLayers : byte