A return to foam (foam rework) (#20831)
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@@ -1,8 +1,6 @@
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using Content.Shared.Smoking;
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using Robust.Shared.Spawners;
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using Content.Shared.Chemistry.Components;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Client.Chemistry.Visualizers;
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@@ -18,6 +16,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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{
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base.Initialize();
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SubscribeLocalEvent<FoamVisualsComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<FoamVisualsComponent, AnimationCompletedEvent>(OnAnimationComplete);
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}
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public override void Update(float frameTime)
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@@ -27,11 +26,11 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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if (!_timing.IsFirstTimePredicted)
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return;
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var query = EntityQueryEnumerator<FoamVisualsComponent, TimedDespawnComponent>();
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var query = EntityQueryEnumerator<FoamVisualsComponent, SmokeComponent>();
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while (query.MoveNext(out var uid, out var comp, out var despawn))
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while (query.MoveNext(out var uid, out var comp, out var smoke))
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{
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if (despawn.Lifetime > 1f)
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if (_timing.CurTime < comp.StartTime + TimeSpan.FromSeconds(smoke.Duration) - TimeSpan.FromSeconds(comp.AnimationTime))
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continue;
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// Despawn animation.
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@@ -48,6 +47,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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/// </summary>
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private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
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{
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comp.StartTime = _timing.CurTime;
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comp.Animation = new Animation
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{
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Length = TimeSpan.FromSeconds(comp.AnimationTime),
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@@ -58,12 +58,21 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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LayerKey = FoamVisualLayers.Base,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(comp.State, 0f)
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new AnimationTrackSpriteFlick.KeyFrame(comp.AnimationState, 0f)
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}
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}
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}
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};
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}
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private void OnAnimationComplete(EntityUid uid, FoamVisualsComponent component, AnimationCompletedEvent args)
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{
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if (args.Key != FoamVisualsComponent.AnimationKey)
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return;
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if (TryComp<SpriteComponent>(uid, out var sprite))
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sprite.Visible = false;
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}
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}
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public enum FoamVisualLayers : byte
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