Resolves ApcVisualizer is Obsolete (#13898)
This commit is contained in:
106
Content.Client/Power/APC/ApcVisualizerSystem.cs
Normal file
106
Content.Client/Power/APC/ApcVisualizerSystem.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using Content.Shared.APC;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.Power.APC;
|
||||
|
||||
public sealed class ApcVisualizerSystem : VisualizerSystem<ApcVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, ApcVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
return;
|
||||
|
||||
// Handle APC screen overlay:
|
||||
if(!AppearanceSystem.TryGetData<ApcChargeState>(uid, ApcVisuals.ChargeState, out var chargeState, args.Component))
|
||||
chargeState = ApcChargeState.Lack;
|
||||
|
||||
if (chargeState >= 0 && chargeState < ApcChargeState.NumStates)
|
||||
{
|
||||
args.Sprite.LayerSetState(ApcVisualLayers.ChargeState, $"{comp.ScreenPrefix}-{comp.ScreenSuffixes[(sbyte)chargeState]}");
|
||||
|
||||
// LockState does nothing currently. The backend doesn't exist.
|
||||
if (AppearanceSystem.TryGetData<byte>(uid, ApcVisuals.LockState, out var lockStates, args.Component))
|
||||
{
|
||||
for(var i = 0; i < comp.LockIndicators; ++i)
|
||||
{
|
||||
var layer = ((byte)ApcVisualLayers.LockIndicatorOverlayStart + i);
|
||||
sbyte lockState = (sbyte)((lockStates >> (i << (sbyte)ApcLockState.LogWidth)) & (sbyte)ApcLockState.All);
|
||||
args.Sprite.LayerSetState(layer, $"{comp.LockPrefix}{i}-{comp.LockSuffixes[lockState]}");
|
||||
args.Sprite.LayerSetVisible(layer, true);
|
||||
}
|
||||
}
|
||||
|
||||
// ChannelState does nothing currently. The backend doesn't exist.
|
||||
if (AppearanceSystem.TryGetData<byte>(uid, ApcVisuals.ChannelState, out var channelStates, args.Component))
|
||||
{
|
||||
for(var i = 0; i < comp.ChannelIndicators; ++i)
|
||||
{
|
||||
var layer = ((byte)ApcVisualLayers.ChannelIndicatorOverlayStart + i);
|
||||
sbyte channelState = (sbyte)((channelStates >> (i << (sbyte)ApcChannelState.LogWidth)) & (sbyte)ApcChannelState.All);
|
||||
args.Sprite.LayerSetState(layer, $"{comp.ChannelPrefix}{i}-{comp.ChannelSuffixes[channelState]}");
|
||||
args.Sprite.LayerSetVisible(layer, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (TryComp<SharedPointLightComponent>(uid, out var light))
|
||||
light.Color = comp.ScreenColors[(sbyte)chargeState];
|
||||
}
|
||||
else
|
||||
{
|
||||
/// Overrides all of the lock and channel indicators.
|
||||
args.Sprite.LayerSetState(ApcVisualLayers.ChargeState, comp.EmaggedScreenState);
|
||||
for(var i = 0; i < comp.LockIndicators; ++i)
|
||||
{
|
||||
var layer = ((byte)ApcVisualLayers.LockIndicatorOverlayStart + i);
|
||||
args.Sprite.LayerSetVisible(layer, false);
|
||||
}
|
||||
for(var i = 0; i < comp.ChannelIndicators; ++i)
|
||||
{
|
||||
var layer = ((byte)ApcVisualLayers.ChannelIndicatorOverlayStart + i);
|
||||
args.Sprite.LayerSetVisible(layer, false);
|
||||
}
|
||||
|
||||
if (TryComp<SharedPointLightComponent>(uid, out var light))
|
||||
light.Color = comp.EmaggedScreenColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum ApcVisualLayers : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// The sprite layer used for the interface lock indicator light overlay.
|
||||
/// </summary>
|
||||
InterfaceLock = 0,
|
||||
/// <summary>
|
||||
/// The sprite layer used for the panel lock indicator light overlay.
|
||||
/// </summary>
|
||||
PanelLock = 1,
|
||||
/// <summary>
|
||||
/// The first of the lock indicator light layers.
|
||||
/// </summary>
|
||||
LockIndicatorOverlayStart = InterfaceLock,
|
||||
|
||||
/// <summary>
|
||||
/// The sprite layer used for the equipment channel indicator light overlay.
|
||||
/// </summary>
|
||||
Equipment = 2,
|
||||
/// <summary>
|
||||
/// The sprite layer used for the lighting channel indicator light overlay.
|
||||
/// </summary>
|
||||
Lighting = 3,
|
||||
/// <summary>
|
||||
/// The sprite layer used for the environment channel indicator light overlay.
|
||||
/// </summary>
|
||||
Environment = 4,
|
||||
/// <summary>
|
||||
/// The first of the channel status indicator light layers.
|
||||
/// </summary>
|
||||
ChannelIndicatorOverlayStart = Equipment,
|
||||
|
||||
/// <summary>
|
||||
/// The sprite layer used for the APC screen overlay.
|
||||
/// </summary>
|
||||
ChargeState = 5,
|
||||
}
|
||||
Reference in New Issue
Block a user