let animals drink things (#18236)
* thirst .Owner removal * thirst file scope * drink update + minor refactor * drink file scope * let animals drink things * dont eat/drink when dont need to * admeme mouse override * moo --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -0,0 +1,6 @@
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namespace Content.Server.NPC.Queries.Considerations;
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public sealed class DrinkValueCon : UtilityConsideration
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{
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}
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@@ -12,6 +12,7 @@ using Content.Server.Storage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Robust.Server.Containers;
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using Robust.Shared.Collections;
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using Robust.Shared.Prototypes;
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@@ -23,12 +24,13 @@ namespace Content.Server.NPC.Systems;
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/// </summary>
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public sealed class NPCUtilitySystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly DrinkSystem _drink = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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@@ -132,13 +134,38 @@ public sealed class NPCUtilitySystem : EntitySystem
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if (!_food.IsDigestibleBy(owner, targetUid, food))
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return 0f;
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// no mouse don't eat the uranium-235
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var avoidBadFood = !HasComp<IgnoreBadFoodComponent>(owner);
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// only eat when hungry or if it will eat anything
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if (TryComp<HungerComponent>(owner, out var hunger) && hunger.CurrentThreshold > HungerThreshold.Okay && avoidBadFood)
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return 0f;
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// no mouse don't eat the uranium-235
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if (avoidBadFood && HasComp<BadFoodComponent>(targetUid))
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return 0f;
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return 1f;
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}
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case DrinkValueCon:
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{
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if (!TryComp<DrinkComponent>(targetUid, out var drink) || !drink.Opened)
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return 0f;
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// only drink when thirsty
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if (TryComp<ThirstComponent>(owner, out var thirst) && thirst.CurrentThirstThreshold > ThirstThreshold.Okay)
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return 0f;
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// no janicow don't drink the blood puddle
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if (HasComp<BadDrinkComponent>(targetUid))
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return 0f;
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// needs to have something that will satiate thirst, mice wont try to drink 100% pure mutagen.
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var hydration = _drink.TotalHydration(targetUid, drink);
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if (hydration <= 1.0f)
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return 0f;
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return 1f;
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}
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case TargetAccessibleCon:
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{
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if (_container.TryGetContainingContainer(targetUid, out var container))
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12
Content.Server/Nutrition/Components/BadDrinkComponent.cs
Normal file
12
Content.Server/Nutrition/Components/BadDrinkComponent.cs
Normal file
@@ -0,0 +1,12 @@
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using Content.Server.Nutrition.EntitySystems;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// This component prevents NPC mobs like mice or cows from wanting to drink something that shouldn't be drank from.
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/// Including but not limited to: puddles
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/// </summary>
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[RegisterComponent, Access(typeof(DrinkSystem))]
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public sealed class BadDrinkComponent : Component
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{
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}
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@@ -2,6 +2,7 @@ using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Chemistry.ReagentEffects;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Forensics;
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using Content.Server.Nutrition.Components;
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@@ -24,32 +25,32 @@ using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Nutrition.EntitySystems
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{
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[UsedImplicitly]
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namespace Content.Server.Nutrition.EntitySystems;
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public sealed class DrinkSystem : EntitySystem
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{
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[Dependency] private readonly FoodSystem _foodSystem = default!;
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[Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly StomachSystem _stomachSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ReactiveSystem _reaction = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly StomachSystem _stomach = default!;
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public override void Initialize()
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{
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@@ -72,7 +73,7 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!Resolve(uid, ref component))
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return FixedPoint2.Zero;
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var sol))
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if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out var sol))
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return FixedPoint2.Zero;
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return sol.Volume;
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@@ -86,6 +87,40 @@ namespace Content.Server.Nutrition.EntitySystems
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return DrinkVolume(uid, component) <= 0;
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}
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/// <summary>
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/// Get the total hydration factor contained in a drink's solution.
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/// </summary>
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public float TotalHydration(EntityUid uid, DrinkComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return 0f;
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if (!_solutionContainer.TryGetSolution(uid, comp.SolutionName, out var solution))
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return 0f;
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var total = 0f;
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foreach (var quantity in solution.Contents)
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{
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var reagent = _proto.Index<ReagentPrototype>(quantity.ReagentId);
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if (reagent.Metabolisms == null)
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continue;
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foreach ((var _, var entry) in reagent.Metabolisms)
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{
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foreach (var effect in entry.Effects)
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{
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// ignores any effect conditions, just cares about how much it can hydrate
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if (effect is SatiateThirst thirst)
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{
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total += thirst.HydrationFactor * quantity.Quantity.Float();
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}
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}
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}
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}
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return total;
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}
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private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args)
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{
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if (!component.Opened || !args.IsInDetailsRange || !component.Examinable)
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@@ -105,7 +140,7 @@ namespace Content.Server.Nutrition.EntitySystems
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else
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{
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//general approximation
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var remainingString = (int) _solutionContainerSystem.PercentFull(uid) switch
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var remainingString = (int) _solutionContainer.PercentFull(uid) switch
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{
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100 => "drink-component-on-examine-is-full",
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> 66 => "drink-component-on-examine-is-mostly-full",
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@@ -127,12 +162,12 @@ namespace Content.Server.Nutrition.EntitySystems
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component.Opened = opened;
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out _))
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if (!_solutionContainer.TryGetSolution(uid, component.SolutionName, out _))
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return;
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if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
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{
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_appearanceSystem.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
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_appearance.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
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}
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}
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@@ -166,12 +201,12 @@ namespace Content.Server.Nutrition.EntitySystems
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if (component.Pressurized &&
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!component.Opened &&
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_random.Prob(0.25f) &&
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_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var interactions))
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_solutionContainer.TryGetSolution(uid, component.SolutionName, out var interactions))
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{
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component.Opened = true;
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UpdateAppearance(component);
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UpdateAppearance(uid, component);
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var solution = _solutionContainerSystem.SplitSolution(uid, interactions, interactions.Volume);
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var solution = _solutionContainer.SplitSolution(uid, interactions, interactions.Volume);
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_puddleSystem.TrySpillAt(uid, solution, out _);
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_audio.PlayPvs(_audio.GetSound(component.BurstSound), uid, AudioParams.Default.WithVolume(-4));
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@@ -189,10 +224,10 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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else
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{
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_solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
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_solutionContainer.EnsureSolution(uid, component.SolutionName);
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}
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UpdateAppearance(component);
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UpdateAppearance(uid, component);
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if (TryComp(uid, out RefillableSolutionComponent? refillComp))
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refillComp.Solution = component.SolutionName;
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@@ -203,28 +238,27 @@ namespace Content.Server.Nutrition.EntitySystems
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private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
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{
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UpdateAppearance(component);
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UpdateAppearance(uid, component);
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}
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public void UpdateAppearance(DrinkComponent component)
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public void UpdateAppearance(EntityUid uid, DrinkComponent component)
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{
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if (!EntityManager.TryGetComponent((component).Owner, out AppearanceComponent? appearance) ||
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!EntityManager.HasComponent<SolutionContainerManagerComponent>((component).Owner))
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if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
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!HasComp<SolutionContainerManagerComponent>(uid))
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{
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return;
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}
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var drainAvailable = DrinkVolume((component.Owner), component);
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_appearanceSystem.SetData(component.Owner, FoodVisuals.Visual, drainAvailable.Float(), appearance);
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_appearanceSystem.SetData(component.Owner, DrinkCanStateVisual.Opened, component.Opened, appearance);
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var drainAvailable = DrinkVolume(uid, component);
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_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
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_appearance.SetData(uid, DrinkCanStateVisual.Opened, component.Opened, appearance);
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}
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private void OnTransferAttempt(EntityUid uid, DrinkComponent component, SolutionTransferAttemptEvent args)
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{
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if (!component.Opened)
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{
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args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open",
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("owner", EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName)));
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args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
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}
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}
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@@ -235,15 +269,15 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!drink.Opened)
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{
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_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
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_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
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("owner", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
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return true;
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}
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if (!_solutionContainerSystem.TryGetSolution(item, drink.SolutionName, out var drinkSolution) ||
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if (!_solutionContainer.TryGetSolution(item, drink.SolutionName, out var drinkSolution) ||
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drinkSolution.Volume <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
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_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
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("entity", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
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return true;
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}
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@@ -251,10 +285,10 @@ namespace Content.Server.Nutrition.EntitySystems
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if (drinkSolution.Name == null)
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return false;
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if (_foodSystem.IsMouthBlocked(target, user))
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if (_food.IsMouthBlocked(target, user))
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return true;
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if (!_interactionSystem.InRangeUnobstructed(user, item, popup: true))
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if (!_interaction.InRangeUnobstructed(user, item, popup: true))
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return true;
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var forceDrink = user != target;
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@@ -263,7 +297,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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var userName = Identity.Entity(user, EntityManager);
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_popupSystem.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
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_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
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user, target);
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// logging
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@@ -275,7 +309,7 @@ namespace Content.Server.Nutrition.EntitySystems
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
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}
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var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(user, drinkSolution);
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var flavors = _flavorProfile.GetLocalizedFlavorsMessage(user, drinkSolution);
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var doAfterEventArgs = new DoAfterArgs(
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user,
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@@ -295,7 +329,7 @@ namespace Content.Server.Nutrition.EntitySystems
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NeedHand = forceDrink,
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};
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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return true;
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}
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@@ -310,28 +344,28 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!TryComp<BodyComponent>(args.Target, out var body))
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return;
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if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
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if (!_solutionContainer.TryGetSolution(args.Used, args.Solution, out var solution))
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return;
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// TODO this should really be checked every tick.
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if (_foodSystem.IsMouthBlocked(args.Target.Value))
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if (_food.IsMouthBlocked(args.Target.Value))
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return;
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// TODO this should really be checked every tick.
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if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
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if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
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return;
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var transferAmount = FixedPoint2.Min(component.TransferAmount, solution.Volume);
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var drained = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
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var drained = _solutionContainer.SplitSolution(uid, solution, transferAmount);
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var forceDrink = args.User != args.Target;
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args.Handled = true;
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if (transferAmount <= 0)
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return;
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
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if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
|
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{
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_popupSystem.PopupEntity(forceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
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_popup.PopupEntity(forceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
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if (HasComp<RefillableSolutionComponent>(args.Target.Value))
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{
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@@ -339,24 +373,24 @@ namespace Content.Server.Nutrition.EntitySystems
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return;
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}
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_solutionContainerSystem.Refill(args.Target.Value, solution, drained);
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_solutionContainer.Refill(args.Target.Value, solution, drained);
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return;
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}
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|
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var firstStomach = stomachs.FirstOrNull(stomach => _stomachSystem.CanTransferSolution(stomach.Comp.Owner, drained));
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var firstStomach = stomachs.FirstOrNull(stomach => _stomach.CanTransferSolution(stomach.Comp.Owner, drained));
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//All stomachs are full or can't handle whatever solution we have.
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if (firstStomach == null)
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{
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_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
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_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
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|
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if (forceDrink)
|
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{
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_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
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_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
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_puddleSystem.TrySpillAt(args.Target.Value, drained, out _);
|
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}
|
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else
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_solutionContainerSystem.TryAddSolution(uid, solution, drained);
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_solutionContainer.TryAddSolution(uid, solution, drained);
|
||||
|
||||
return;
|
||||
}
|
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@@ -368,21 +402,21 @@ namespace Content.Server.Nutrition.EntitySystems
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||||
var targetName = Identity.Entity(args.Target.Value, EntityManager);
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var userName = Identity.Entity(args.User, EntityManager);
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_popupSystem.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
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_popup.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
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||||
|
||||
_popupSystem.PopupEntity(
|
||||
_popup.PopupEntity(
|
||||
Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
|
||||
args.User, args.User);
|
||||
|
||||
// log successful forced drinking
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(component.Owner):drink}");
|
||||
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(uid):drink}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_popupSystem.PopupEntity(
|
||||
_popup.PopupEntity(
|
||||
Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
|
||||
args.User);
|
||||
_popupSystem.PopupEntity(
|
||||
_popup.PopupEntity(
|
||||
Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
|
||||
|
||||
// log successful voluntary drinking
|
||||
@@ -393,7 +427,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
|
||||
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
|
||||
//TODO: Grab the stomach UIDs somehow without using Owner
|
||||
_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
|
||||
_stomach.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
|
||||
|
||||
var comp = EnsureComp<ForensicsComponent>(uid);
|
||||
if (TryComp<DnaComponent>(args.Target, out var dna))
|
||||
@@ -409,7 +443,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
!ev.CanInteract ||
|
||||
!ev.CanAccess ||
|
||||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
|
||||
!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
|
||||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
|
||||
@@ -441,4 +475,3 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
return remainingString;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ using Content.Shared.Alert;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Rejuvenate;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems
|
||||
{
|
||||
namespace Content.Server.Nutrition.EntitySystems;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class ThirstSystem : EntitySystem
|
||||
{
|
||||
@@ -24,10 +24,12 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
base.Initialize();
|
||||
|
||||
_sawmill = Logger.GetSawmill("thirst");
|
||||
|
||||
SubscribeLocalEvent<ThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
SubscribeLocalEvent<ThirstComponent, ComponentStartup>(OnComponentStartup);
|
||||
SubscribeLocalEvent<ThirstComponent, RejuvenateEvent>(OnRejuvenate);
|
||||
}
|
||||
|
||||
private void OnComponentStartup(EntityUid uid, ThirstComponent component, ComponentStartup args)
|
||||
{
|
||||
// Do not change behavior unless starting value is explicitly defined
|
||||
@@ -40,13 +42,13 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
component.CurrentThirstThreshold = GetThirstThreshold(component, component.CurrentThirst);
|
||||
component.LastThirstThreshold = ThirstThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
|
||||
// TODO: Check all thresholds make sense and throw if they don't.
|
||||
UpdateEffects(component);
|
||||
UpdateEffects(uid, component);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, ThirstComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
// TODO: This should really be taken care of somewhere else
|
||||
if (_jetpack.IsUserFlying(component.Owner))
|
||||
if (_jetpack.IsUserFlying(uid))
|
||||
return;
|
||||
|
||||
var mod = component.CurrentThirstThreshold <= ThirstThreshold.Parched ? 0.75f : 1.0f;
|
||||
@@ -100,22 +102,22 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEffects(ThirstComponent component)
|
||||
private void UpdateEffects(EntityUid uid, ThirstComponent component)
|
||||
{
|
||||
if (IsMovementThreshold(component.LastThirstThreshold) != IsMovementThreshold(component.CurrentThirstThreshold) &&
|
||||
TryComp(component.Owner, out MovementSpeedModifierComponent? movementSlowdownComponent))
|
||||
TryComp(uid, out MovementSpeedModifierComponent? movementSlowdownComponent))
|
||||
{
|
||||
_movement.RefreshMovementSpeedModifiers(component.Owner, movementSlowdownComponent);
|
||||
_movement.RefreshMovementSpeedModifiers(uid, movementSlowdownComponent);
|
||||
}
|
||||
|
||||
// Update UI
|
||||
if (ThirstComponent.ThirstThresholdAlertTypes.TryGetValue(component.CurrentThirstThreshold, out var alertId))
|
||||
{
|
||||
_alerts.ShowAlert(component.Owner, alertId);
|
||||
_alerts.ShowAlert(uid, alertId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_alerts.ClearAlertCategory(component.Owner, AlertCategory.Thirst);
|
||||
_alerts.ClearAlertCategory(uid, AlertCategory.Thirst);
|
||||
}
|
||||
|
||||
switch (component.CurrentThirstThreshold)
|
||||
@@ -136,7 +138,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
component.ActualDecayRate = component.BaseDecayRate * 0.8f;
|
||||
return;
|
||||
case ThirstThreshold.Parched:
|
||||
_movement.RefreshMovementSpeedModifiers(component.Owner);
|
||||
_movement.RefreshMovementSpeedModifiers(uid);
|
||||
component.LastThirstThreshold = component.CurrentThirstThreshold;
|
||||
component.ActualDecayRate = component.BaseDecayRate * 0.6f;
|
||||
return;
|
||||
@@ -149,24 +151,25 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
throw new ArgumentOutOfRangeException($"No thirst threshold found for {component.CurrentThirstThreshold}");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
_accumulatedFrameTime += frameTime;
|
||||
|
||||
if (_accumulatedFrameTime > 1)
|
||||
{
|
||||
foreach (var component in EntityManager.EntityQuery<ThirstComponent>())
|
||||
var query = EntityManager.EntityQueryEnumerator<ThirstComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
UpdateThirst(component, - component.ActualDecayRate);
|
||||
var calculatedThirstThreshold = GetThirstThreshold(component, component.CurrentThirst);
|
||||
if (calculatedThirstThreshold != component.CurrentThirstThreshold)
|
||||
UpdateThirst(comp, - comp.ActualDecayRate);
|
||||
var calculatedThirstThreshold = GetThirstThreshold(comp, comp.CurrentThirst);
|
||||
if (calculatedThirstThreshold != comp.CurrentThirstThreshold)
|
||||
{
|
||||
component.CurrentThirstThreshold = calculatedThirstThreshold;
|
||||
UpdateEffects(component);
|
||||
comp.CurrentThirstThreshold = calculatedThirstThreshold;
|
||||
UpdateEffects(uid, comp);
|
||||
}
|
||||
}
|
||||
_accumulatedFrameTime -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,3 +159,4 @@
|
||||
examinable: false
|
||||
- type: ExaminableSolution
|
||||
solution: puddle
|
||||
- type: BadDrink
|
||||
|
||||
@@ -6,6 +6,11 @@
|
||||
- id: MoveToCombatTargetPrimitive
|
||||
- id: EatPrimitive
|
||||
- id: WaitIdleTimePrimitive
|
||||
- tasks:
|
||||
- id: PickDrinkTargetPrimitive
|
||||
- id: MoveToCombatTargetPrimitive
|
||||
- id: EatPrimitive
|
||||
- id: WaitIdleTimePrimitive
|
||||
|
||||
|
||||
- type: htnPrimitive
|
||||
@@ -13,6 +18,11 @@
|
||||
operator: !type:UtilityOperator
|
||||
proto: NearbyFood
|
||||
|
||||
- type: htnPrimitive
|
||||
id: PickDrinkTargetPrimitive
|
||||
operator: !type:UtilityOperator
|
||||
proto: NearbyDrink
|
||||
|
||||
- type: htnPrimitive
|
||||
id: EatPrimitive
|
||||
preconditions:
|
||||
|
||||
@@ -17,6 +17,25 @@
|
||||
- !type:TargetAccessibleCon
|
||||
curve: !type:BoolCurve
|
||||
|
||||
- type: utilityQuery
|
||||
id: NearbyDrink
|
||||
query:
|
||||
- !type:ComponentQuery
|
||||
components:
|
||||
- type: Drink
|
||||
considerations:
|
||||
- !type:TargetIsAliveCon
|
||||
curve: !type:InverseBoolCurve
|
||||
- !type:TargetDistanceCon
|
||||
curve: !type:PresetCurve
|
||||
preset: TargetDistance
|
||||
- !type:DrinkValueCon
|
||||
curve: !type:QuadraticCurve
|
||||
slope: 1.0
|
||||
exponent: 0.4
|
||||
- !type:TargetAccessibleCon
|
||||
curve: !type:BoolCurve
|
||||
|
||||
- type: utilityQuery
|
||||
id: NearbyMeleeTargets
|
||||
query:
|
||||
|
||||
Reference in New Issue
Block a user