Defibrillator (#15922)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
44
Content.Client/Ghost/UI/ReturnToBodyEui.cs
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44
Content.Client/Ghost/UI/ReturnToBodyEui.cs
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using Content.Client.Eui;
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using Content.Shared.Ghost;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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namespace Content.Client.Ghost.UI;
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[UsedImplicitly]
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public sealed class ReturnToBodyEui : BaseEui
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{
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private readonly ReturnToBodyMenu _menu;
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public ReturnToBodyEui()
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{
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_menu = new ReturnToBodyMenu();
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_menu.DenyButton.OnPressed += _ =>
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{
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SendMessage(new ReturnToBodyMessage(false));
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_menu.Close();
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};
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_menu.AcceptButton.OnPressed += _ =>
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{
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SendMessage(new ReturnToBodyMessage(true));
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_menu.Close();
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};
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}
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public override void Opened()
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{
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IoCManager.Resolve<IClyde>().RequestWindowAttention();
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_menu.OpenCentered();
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}
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public override void Closed()
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{
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base.Closed();
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SendMessage(new ReturnToBodyMessage(false));
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_menu.Close();
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}
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}
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