Chameleon controller implant (Clothing fast switch) (#33887)

* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
This commit is contained in:
beck-thompson
2025-05-30 03:07:25 -07:00
committed by GitHub
parent fa3468270e
commit 05fac53de6
79 changed files with 1437 additions and 3 deletions

View File

@@ -9,6 +9,11 @@ using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Content.Shared.Roles;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Clothing.Systems;
using Content.Server.Implants;
using Content.Shared.Implants;
using Content.Shared.Inventory;
using Content.Shared.PDA;
namespace Content.Server.Access.Systems
{
@@ -18,6 +23,8 @@ namespace Content.Server.Access.Systems
[Dependency] private readonly IdCardSystem _cardSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ChameleonClothingSystem _chameleon = default!;
[Dependency] private readonly ChameleonControllerSystem _chamController = default!;
public override void Initialize()
{
@@ -28,6 +35,46 @@ namespace Content.Server.Access.Systems
SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardNameChangedMessage>(OnNameChanged);
SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobChangedMessage>(OnJobChanged);
SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobIconChangedMessage>(OnJobIconChanged);
SubscribeLocalEvent<AgentIDCardComponent, InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent>>(OnChameleonControllerOutfitChangedItem);
}
private void OnChameleonControllerOutfitChangedItem(Entity<AgentIDCardComponent> ent, ref InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent> args)
{
if (!TryComp<IdCardComponent>(ent, out var idCardComp))
return;
_prototypeManager.TryIndex(args.Args.ChameleonOutfit.Job, out var jobProto);
var jobIcon = args.Args.ChameleonOutfit.Icon ?? jobProto?.Icon;
var jobName = args.Args.ChameleonOutfit.Name ?? jobProto?.Name ?? "";
if (jobIcon != null)
_cardSystem.TryChangeJobIcon(ent, _prototypeManager.Index(jobIcon.Value), idCardComp);
if (jobName != "")
_cardSystem.TryChangeJobTitle(ent, Loc.GetString(jobName), idCardComp);
// If you have forced departments use those over the jobs actual departments.
if (args.Args.ChameleonOutfit?.Departments?.Count > 0)
_cardSystem.TryChangeJobDepartment(ent, args.Args.ChameleonOutfit.Departments, idCardComp);
else if (jobProto != null)
_cardSystem.TryChangeJobDepartment(ent, jobProto, idCardComp);
// Ensure that you chameleon IDs in PDAs correctly. Yes this is sus...
// There is one weird interaction: If the job / icon don't match the PDAs job the chameleon will be updated
// to the PDAs IDs sprite but the icon and job title will not match. There isn't a way to get around this
// really as there is no tie between job -> pda or pda -> job.
var idSlotGear = _chamController.GetGearForSlot(args, "id");
if (idSlotGear == null)
return;
var proto = _prototypeManager.Index(idSlotGear);
if (!proto.TryGetComponent<PdaComponent>(out var comp, EntityManager.ComponentFactory))
return;
_chameleon.SetSelectedPrototype(ent, comp.IdCard);
}
private void OnAfterInteract(EntityUid uid, AgentIDCardComponent component, AfterInteractEvent args)