Electric anomaly rework (#23173)
* add content * remove using * update * Update ElectricityAnomalyComponent.cs * 2-5 lightnings * tweaks * remove tesla comment (sorry)
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@@ -1,10 +1,8 @@
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using Content.Server.Electrocution;
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using Content.Server.Electrocution;
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using Content.Server.Emp;
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using Content.Server.Lightning;
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using Content.Server.Power.Components;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -14,6 +12,7 @@ namespace Content.Server.Anomaly.Effects;
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public sealed class ElectricityAnomalySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly LightningSystem _lightning = default!;
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[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
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@@ -27,38 +26,21 @@ public sealed class ElectricityAnomalySystem : EntitySystem
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SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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}
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private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
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private void OnPulse(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalyPulseEvent args)
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{
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var range = component.MaxElectrocuteRange * args.Stability;
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var xform = Transform(uid);
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foreach (var (ent, comp) in _lookup.GetEntitiesInRange<MobStateComponent>(xform.MapPosition, range))
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{
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_lightning.ShootLightning(uid, ent);
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}
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var range = anomaly.Comp.MaxElectrocuteRange * args.Stability;
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int boltCount = (int)MathF.Floor(MathHelper.Lerp((float)anomaly.Comp.MinBoltCount, (float)anomaly.Comp.MaxBoltCount, args.Severity));
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_lightning.ShootRandomLightnings(anomaly, range, boltCount);
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}
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private void OnSupercritical(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalySupercriticalEvent args)
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private void OnSupercritical(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalySupercriticalEvent args)
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{
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var poweredQuery = GetEntityQuery<ApcPowerReceiverComponent>();
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var mobQuery = GetEntityQuery<MobThresholdsComponent>();
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var validEnts = new HashSet<EntityUid>();
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foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MaxElectrocuteRange * 2))
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{
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if (mobQuery.HasComponent(ent))
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validEnts.Add(ent);
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var range = anomaly.Comp.MaxElectrocuteRange * 3;
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if (_random.Prob(0.01f) && poweredQuery.HasComponent(ent))
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validEnts.Add(ent);
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}
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// goodbye, sweet perf
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foreach (var ent in validEnts)
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{
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_lightning.ShootLightning(uid, ent);
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}
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var empRange = component.MaxElectrocuteRange * 3;
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_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
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_emp.EmpPulse(_transform.GetMapCoordinates(anomaly), range, anomaly.Comp.EmpEnergyConsumption, anomaly.Comp.EmpDisabledDuration);
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_lightning.ShootRandomLightnings(anomaly, range, anomaly.Comp.MaxBoltCount * 3, arcDepth: 3);
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}
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public override void Update(float frameTime)
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@@ -75,7 +75,6 @@ public sealed class LightningSystem : SharedLightningSystem
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var targets = _lookup.GetComponentsInRange<LightningTargetComponent>(Transform(user).MapPosition, range).ToList();
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_random.Shuffle(targets);
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targets.Sort((x, y) => y.Priority.CompareTo(x.Priority));
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//var realCount = Math.Min(targets.Count, boltCount);
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int shootedCount = 0;
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int count = -1;
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@@ -1,53 +1,65 @@
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent]
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public sealed partial class ElectricityAnomalyComponent : Component
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{
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/// <summary>
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/// the minimum number of lightning strikes
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int MinBoltCount = 2;
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/// <summary>
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/// the number of lightning strikes, at the maximum severity of the anomaly
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int MaxBoltCount = 5;
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/// <summary>
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/// The maximum radius of the passive electrocution effect
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/// scales with stability
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/// </summary>
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[DataField("maxElectrocutionRange"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxElectrocuteRange = 7f;
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/// <summary>
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/// The maximum amount of damage the electrocution can do
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/// scales with severity
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/// </summary>
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[DataField("maxElectrocuteDamage"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxElectrocuteDamage = 20f;
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/// <summary>
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/// The maximum amount of time the electrocution lasts
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/// scales with severity
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/// </summary>
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[DataField("maxElectrocuteDuration"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MaxElectrocuteDuration = TimeSpan.FromSeconds(8);
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/// <summary>
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/// The maximum chance that each second, when in range of the anomaly, you will be electrocuted.
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/// scales with stability
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/// </summary>
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[DataField("passiveElectrocutionChance"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float PassiveElectrocutionChance = 0.05f;
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/// <summary>
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/// Used for tracking seconds, so that we can shock people in a non-tick-dependent way.
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/// </summary>
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[DataField("nextSecond", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextSecond = TimeSpan.Zero;
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/// <summary>
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/// Energy consumed from devices by the emp pulse upon going supercritical.
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/// <summary>
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[DataField("empEnergyConsumption"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float EmpEnergyConsumption = 100000f;
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/// <summary>
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/// Duration of devices being disabled by the emp pulse upon going supercritical.
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/// <summary>
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[DataField("empDisabledDuration"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float EmpDisabledDuration = 60f;
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}
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