[1 line] fix bad check in beam system (#12206)
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@@ -136,7 +136,7 @@ public sealed class BeamSystem : SharedBeamSystem
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/// <param name="controller"></param>
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public void TryCreateBeam(EntityUid user, EntityUid target, string bodyPrototype, string? bodyState = null, string shader = "unshaded", EntityUid? controller = null)
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{
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if (!user.IsValid() || !target.IsValid())
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if (Deleted(user) || Deleted(target))
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return;
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var userMapPos = Transform(user).MapPosition;
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