Make use of new WritableDirProvider APIs to improve file sharing and simplify code.

This commit is contained in:
Pieter-Jan Briers
2020-08-16 01:12:30 +02:00
parent 4d1538da1a
commit 05cf8303e4
3 changed files with 8 additions and 13 deletions

View File

@@ -8,6 +8,7 @@ using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
@@ -59,16 +60,11 @@ namespace Content.Client.Parallax
if (!debugParallax && _resourceCache.UserData.Exists(ParallaxConfigOld))
{
bool match;
using (var data = _resourceCache.UserData.Open(ParallaxConfigOld, FileMode.Open))
using (var reader = new StreamReader(data, EncodingHelpers.UTF8))
{
match = reader.ReadToEnd() == contents;
}
var match = _resourceCache.UserData.ReadAllText(ParallaxConfigOld) == contents;
if (match)
{
using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Open))
using (var stream = _resourceCache.UserData.OpenRead(ParallaxPath))
{
ParallaxTexture = Texture.LoadFromPNGStream(stream, "Parallax");
}
@@ -95,7 +91,7 @@ namespace Content.Client.Parallax
ParallaxTexture = Texture.LoadFromImage(image, "Parallax");
// Store it and CRC so further game starts don't need to regenerate it.
using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Create))
using (var stream = _resourceCache.UserData.Create(ParallaxPath))
{
image.SaveAsPng(stream);
}
@@ -105,8 +101,7 @@ namespace Content.Client.Parallax
var i = 0;
foreach (var debugImage in debugImages)
{
using (var stream = _resourceCache.UserData.Open(new ResourcePath($"/parallax_debug_{i}.png"),
FileMode.Create))
using (var stream = _resourceCache.UserData.Create(new ResourcePath($"/parallax_debug_{i}.png")))
{
debugImage.SaveAsPng(stream);
}
@@ -117,7 +112,7 @@ namespace Content.Client.Parallax
image.Dispose();
using (var stream = _resourceCache.UserData.Open(ParallaxConfigOld, FileMode.Create))
using (var stream = _resourceCache.UserData.Create(ParallaxConfigOld))
using (var writer = new StreamWriter(stream, EncodingHelpers.UTF8))
{
writer.Write(contents);