Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448)
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using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent]
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public sealed partial class TileSpawnAnomalyComponent : Component
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{
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/// <summary>
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/// The maximum radius of tiles scales with stability
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpawnRange = 5f;
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/// <summary>
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/// The probability a tile will spawn.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpawnChance = 0.33f;
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/// <summary>
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/// The tile that is spawned by the anomaly's effect
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<ContentTileDefinition> FloorTileId = "FloorFlesh";
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}
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