Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448)

This commit is contained in:
Ed
2024-01-23 15:40:37 +03:00
committed by GitHub
parent a68d0eefe6
commit 05a7eb07c2
17 changed files with 216 additions and 671 deletions

View File

@@ -0,0 +1,26 @@
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Anomaly.Effects.Components;
[RegisterComponent]
public sealed partial class TileSpawnAnomalyComponent : Component
{
/// <summary>
/// The maximum radius of tiles scales with stability
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpawnRange = 5f;
/// <summary>
/// The probability a tile will spawn.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpawnChance = 0.33f;
/// <summary>
/// The tile that is spawned by the anomaly's effect
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<ContentTileDefinition> FloorTileId = "FloorFlesh";
}