Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -51,7 +51,7 @@ public sealed class RadioSystem : EntitySystem
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private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
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{
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if (TryComp(uid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
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}
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/// <summary>
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