Obsolete refactor - ConnectedClient to Channel (#24409)

This commit is contained in:
LordCarve
2024-01-22 23:14:13 +01:00
committed by GitHub
parent a9e89ab372
commit 05a2e6b3a2
46 changed files with 111 additions and 111 deletions

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@@ -100,7 +100,7 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, ref RadioReceiveEvent args)
{
if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
}
private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args)