Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -34,7 +34,7 @@ public partial class RadiationSystem
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}
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var ev = new OnRadiationOverlayToggledEvent(isEnabled);
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RaiseNetworkEvent(ev, session.ConnectedClient);
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RaiseNetworkEvent(ev, session.Channel);
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}
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/// <summary>
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@@ -47,7 +47,7 @@ public partial class RadiationSystem
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{
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if (session.Status != SessionStatus.InGame)
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_debugSessions.Remove(session);
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RaiseNetworkEvent(ev, session.ConnectedClient);
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RaiseNetworkEvent(ev, session.Channel);
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}
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}
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