Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -1,4 +1,4 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Player;
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namespace Content.Server.GhostKick;
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@@ -18,7 +18,7 @@ public sealed class GhostKickUserOnTriggerSystem : EntitySystem
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return;
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_ghostKickManager.DoDisconnect(
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actor.PlayerSession.ConnectedClient,
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actor.PlayerSession.Channel,
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"Tripped over a kick mine, crashed through the fourth wall");
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args.Handled = true;
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