Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -264,7 +264,7 @@ namespace Content.Server.Ghost
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}
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var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
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RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
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RaiseNetworkEvent(response, args.SenderSession.Channel);
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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