Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -336,7 +336,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
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// I went all the way to ChatManager.cs and all i got was this lousy T-shirt
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// You got a free T-shirt!?!?
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, zombie.ConnectedClient, Color.Plum);
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wrappedMessage, default, false, zombie.Channel, Color.Plum);
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_audio.PlayGlobal(component.InitialInfectedSound, ownedEntity);
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}
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}
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