Obsolete refactor - ConnectedClient to Channel (#24409)

This commit is contained in:
LordCarve
2024-01-22 23:14:13 +01:00
committed by GitHub
parent a9e89ab372
commit 05a2e6b3a2
46 changed files with 111 additions and 111 deletions

View File

@@ -336,7 +336,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
// I went all the way to ChatManager.cs and all i got was this lousy T-shirt
// You got a free T-shirt!?!?
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, zombie.ConnectedClient, Color.Plum);
wrappedMessage, default, false, zombie.Channel, Color.Plum);
_audio.PlayGlobal(component.InitialInfectedSound, ownedEntity);
}
}