Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -1,4 +1,4 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Chat;
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@@ -136,7 +136,7 @@ public sealed class RespawnRuleSystem : GameRuleSystem<RespawnDeadRuleComponent>
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var msg = Loc.GetString("rule-respawn-in-seconds", ("second", component.RespawnDelay.TotalSeconds));
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var wrappedMsg = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMsg, respawnTracker, false, actor.PlayerSession.ConnectedClient, Color.LimeGreen);
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMsg, respawnTracker, false, actor.PlayerSession.Channel, Color.LimeGreen);
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component.RespawnQueue[actor.PlayerSession.UserId] = _timing.CurTime + component.RespawnDelay;
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return true;
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}
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