Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -168,7 +168,7 @@ namespace Content.Server.GameTicking
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_playerGameStatuses[session.UserId] = PlayerGameStatus.JoinedGame;
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_db.AddRoundPlayers(RoundId, session.UserId);
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RaiseNetworkEvent(new TickerJoinGameEvent(), session.ConnectedClient);
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RaiseNetworkEvent(new TickerJoinGameEvent(), session.Channel);
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}
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private void PlayerJoinLobby(ICommonSession session)
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@@ -176,7 +176,7 @@ namespace Content.Server.GameTicking
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_playerGameStatuses[session.UserId] = LobbyEnabled ? PlayerGameStatus.NotReadyToPlay : PlayerGameStatus.ReadyToPlay;
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_db.AddRoundPlayers(RoundId, session.UserId);
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var client = session.ConnectedClient;
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var client = session.Channel;
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RaiseNetworkEvent(new TickerJoinLobbyEvent(), client);
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RaiseNetworkEvent(GetStatusMsg(session), client);
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RaiseNetworkEvent(GetInfoMsg(), client);
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