Obsolete refactor - ConnectedClient to Channel (#24409)

This commit is contained in:
LordCarve
2024-01-22 23:14:13 +01:00
committed by GitHub
parent a9e89ab372
commit 05a2e6b3a2
46 changed files with 111 additions and 111 deletions

View File

@@ -101,7 +101,7 @@ namespace Content.Server.GameTicking
{
foreach (var player in _playerManager.Sessions)
{
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
RaiseNetworkEvent(GetStatusMsg(player), player.Channel);
}
}
@@ -156,7 +156,7 @@ namespace Content.Server.GameTicking
_playerGameStatuses[playerUserId] = status;
if (!_playerManager.TryGetSessionById(playerUserId, out var playerSession))
continue;
RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.ConnectedClient);
RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.Channel);
}
}
@@ -175,7 +175,7 @@ namespace Content.Server.GameTicking
var status = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
_playerGameStatuses[player.UserId] = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
RaiseNetworkEvent(GetStatusMsg(player), player.Channel);
// update server info to reflect new ready count
UpdateInfoText();
}