Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -40,14 +40,14 @@ namespace Content.Server.Examine
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GetNetEntity(target), 0, message, verbs?.ToList(), centerAtCursor
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);
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RaiseNetworkEvent(ev, session.ConnectedClient);
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RaiseNetworkEvent(ev, session.Channel);
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}
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private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
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{
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var player = eventArgs.SenderSession;
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var session = eventArgs.SenderSession;
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var channel = player.ConnectedClient;
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var channel = player.Channel;
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var entity = GetEntity(request.NetEntity);
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if (session.AttachedEntity is not {Valid: true} playerEnt
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