Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -1,4 +1,4 @@
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using Content.Shared.Eui;
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using Content.Shared.Eui;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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@@ -86,7 +86,7 @@ namespace Content.Server.EUI
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msg.Id = Id;
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msg.Message = message;
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netMgr.ServerSendMessage(msg, Player.ConnectedClient);
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netMgr.ServerSendMessage(msg, Player.Channel);
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}
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/// <summary>
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@@ -114,7 +114,7 @@ namespace Content.Server.EUI
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msg.Id = Id;
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msg.State = state;
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netMgr.ServerSendMessage(msg, Player.ConnectedClient);
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netMgr.ServerSendMessage(msg, Player.Channel);
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}
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internal void Initialize(EuiManager manager, ICommonSession player, uint id)
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