Predict two-way levers (#25043)
* Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.DeviceLinking.Components;
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/// <summary>
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/// Simple ternary state for device linking.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TwoWayLeverComponent : Component
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{
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[DataField, AutoNetworkedField]
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public TwoWayLeverState State;
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[DataField, AutoNetworkedField]
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public bool NextSignalLeft;
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[DataField]
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public ProtoId<SourcePortPrototype> LeftPort = "Left";
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[DataField]
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public ProtoId<SourcePortPrototype> RightPort = "Right";
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[DataField]
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public ProtoId<SourcePortPrototype> MiddlePort = "Middle";
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}
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