Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
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parent
0e33b246db
commit
059fa9ae48
@@ -63,10 +63,31 @@ namespace Content.Client.Gravity
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}
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}
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}
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}
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if (component.TryGetData(GravityGeneratorVisuals.CoreVisible, out bool visible))
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if (component.TryGetData(GravityGeneratorVisuals.Charge, out float charge))
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{
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{
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var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
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var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
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sprite.LayerSetVisible(layer, visible);
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switch (charge)
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{
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case < 0.2f:
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sprite.LayerSetVisible(layer, false);
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break;
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case >= 0.2f and < 0.4f:
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sprite.LayerSetVisible(layer, true);
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sprite.LayerSetState(layer, "startup");
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break;
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case >= 0.4f and < 0.6f:
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sprite.LayerSetVisible(layer, true);
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sprite.LayerSetState(layer, "idle");
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break;
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case >= 0.6f and < 0.8f:
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sprite.LayerSetVisible(layer, true);
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sprite.LayerSetState(layer, "activating");
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break;
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default:
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sprite.LayerSetVisible(layer, true);
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sprite.LayerSetState(layer, "activated");
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break;
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}
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}
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}
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}
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}
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@@ -10,28 +10,25 @@ namespace Content.Client.Gravity.UI
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{
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{
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private GravityGeneratorWindow? _window;
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private GravityGeneratorWindow? _window;
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public bool IsOn;
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public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base (owner, uiKey)
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public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base (owner, uiKey)
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{
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{
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SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
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}
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}
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protected override void Open()
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protected override void Open()
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{
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{
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base.Open();
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base.Open();
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IsOn = false;
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_window = new GravityGeneratorWindow(this, Owner);
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_window = new GravityGeneratorWindow(this);
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/*
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_window.Switch.OnPressed += _ =>
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_window.Switch.OnPressed += _ =>
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{
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{
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SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn));
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SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn));
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SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
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};
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};
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*/
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_window.OpenCentered();
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_window.OpenCentered();
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_window.OnClose += Close;
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -39,8 +36,7 @@ namespace Content.Client.Gravity.UI
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base.UpdateState(state);
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base.UpdateState(state);
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var castState = (SharedGravityGeneratorComponent.GeneratorState) state;
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var castState = (SharedGravityGeneratorComponent.GeneratorState) state;
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IsOn = castState.On;
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_window?.UpdateState(castState);
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_window?.UpdateButton();
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}
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}
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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@@ -50,5 +46,10 @@ namespace Content.Client.Gravity.UI
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_window?.Dispose();
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_window?.Dispose();
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}
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}
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public void SetPowerSwitch(bool on)
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{
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SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on));
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}
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}
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}
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}
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}
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@@ -1,14 +1,35 @@
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<SS14Window xmlns="https://spacestation14.io"
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<ui:FancyWindow xmlns="https://spacestation14.io"
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xmlns:ui="clr-namespace:Content.Client.UserInterface"
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Title="{Loc 'gravity-generator-window-title'}"
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Title="{Loc 'gravity-generator-window-title'}"
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MinSize="270 130"
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MinSize="270 130"
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SetSize="270 130">
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SetSize="360 180">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Margin="4 0" Orientation="Horizontal">
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<BoxContainer Orientation="Horizontal">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<RichTextLabel Name="Status" />
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<GridContainer Margin="2 0 0 0" Columns="2">
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<!-- Power -->
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<Label Text="{Loc 'gravity-generator-window-power'}" HorizontalExpand="True" StyleClasses="StatusFieldTitle" />
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<BoxContainer Orientation="Horizontal" MinWidth="120">
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<Button Name="OnButton" Text="{Loc 'gravity-generator-window-power-on'}" StyleClasses="OpenRight" />
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<Button Name="OffButton" Text="{Loc 'gravity-generator-window-power-off'}" StyleClasses="OpenLeft" />
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</BoxContainer>
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</BoxContainer>
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<Button Name="Switch"
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<Control /> <!-- Empty control to act as a spacer in the grid. -->
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Access="Public"
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<Label Name="PowerLabel" Text="0 / 0 W" />
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TextAlign="Center"
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<!-- Status -->
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MinHeight="60" />
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<Label Text="{Loc 'gravity-generator-window-status'}" StyleClasses="StatusFieldTitle" />
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<Label Name="StatusLabel" Text="{Loc 'gravity-generator-window-status-fully-charged'}" />
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<!-- ETA -->
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<Label Text="{Loc 'gravity-generator-window-eta'}" StyleClasses="StatusFieldTitle" />
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<Label Name="EtaLabel" Text="N/A" />
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<!-- Charge -->
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<Label Text="{Loc 'gravity-generator-window-charge'}" StyleClasses="StatusFieldTitle" />
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<ProgressBar Name="ChargeBar" MaxValue="255">
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<Label Name="ChargeText" Margin="4 0" Text="0 %" />
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</ProgressBar>
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</GridContainer>
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</BoxContainer>
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</BoxContainer>
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</SS14Window>
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<PanelContainer Margin="12 0 0 0" StyleClasses="Inset" VerticalAlignment="Center">
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<SpriteView Name="EntityView" SetSize="96 96" OverrideDirection="South" />
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</PanelContainer>
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</BoxContainer>
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</ui:FancyWindow>
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@@ -1,39 +1,80 @@
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using Content.Client.Message;
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using System;
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using Content.Client.Message;
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using Content.Client.UserInterface;
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using Content.Shared.Gravity;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Client.Gravity.UI
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namespace Content.Client.Gravity.UI
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{
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{
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[GenerateTypedNameReferences]
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[GenerateTypedNameReferences]
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public partial class GravityGeneratorWindow : SS14Window
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public partial class GravityGeneratorWindow : FancyWindow
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{
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{
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private readonly ButtonGroup _buttonGroup = new();
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private readonly GravityGeneratorBoundUserInterface _owner;
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private readonly GravityGeneratorBoundUserInterface _owner;
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public GravityGeneratorWindow(GravityGeneratorBoundUserInterface ui)
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public GravityGeneratorWindow(GravityGeneratorBoundUserInterface ui, ClientUserInterfaceComponent component)
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{
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{
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RobustXamlLoader.Load(this);
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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_owner = ui;
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_owner = ui;
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UpdateButton();
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OnButton.Group = _buttonGroup;
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OffButton.Group = _buttonGroup;
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OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
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OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
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EntityView.Sprite = component.Owner.GetComponent<SpriteComponent>();
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}
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}
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public void UpdateButton()
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public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)
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{
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{
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string status = Loc.GetString(_owner.IsOn
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if (state.On)
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? "gravity-generator-window-is-on"
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OnButton.Pressed = true;
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: "gravity-generator-window-is-off");
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else
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OffButton.Pressed = true;
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Status.SetMarkup(Loc.GetString("gravity-generator-window-status-label", ("status", status)));
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PowerLabel.Text = Loc.GetString(
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"gravity-generator-window-power-label",
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("draw", state.PowerDraw),
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("max", state.PowerDrawMax));
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Switch.Text = Loc.GetString(_owner.IsOn
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PowerLabel.SetOnlyStyleClass(MathHelper.CloseTo(state.PowerDraw, state.PowerDrawMax) ? "Good" : "Caution");
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? "gravity-generator-window-turn-off-button"
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: "gravity-generator-window-turn-on-button");
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ChargeBar.Value = state.Charge;
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ChargeText.Text = (state.Charge / 255f).ToString("P0");
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StatusLabel.Text = Loc.GetString(state.PowerStatus switch
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{
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GravityGeneratorPowerStatus.Off => "gravity-generator-window-status-off",
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GravityGeneratorPowerStatus.Discharging => "gravity-generator-window-status-discharging",
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GravityGeneratorPowerStatus.Charging => "gravity-generator-window-status-charging",
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GravityGeneratorPowerStatus.FullyCharged => "gravity-generator-window-status-fully-charged",
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_ => throw new ArgumentOutOfRangeException()
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});
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StatusLabel.SetOnlyStyleClass(state.PowerStatus switch
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{
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GravityGeneratorPowerStatus.Off => "Danger",
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GravityGeneratorPowerStatus.Discharging => "Caution",
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GravityGeneratorPowerStatus.Charging => "Caution",
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GravityGeneratorPowerStatus.FullyCharged => "Good",
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_ => throw new ArgumentOutOfRangeException()
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});
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EtaLabel.Text = state.EtaSeconds >= 0
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? Loc.GetString("gravity-generator-window-eta-value", ("left", TimeSpan.FromSeconds(state.EtaSeconds)))
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: Loc.GetString("gravity-generator-window-eta-none");
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EtaLabel.SetOnlyStyleClass(state.EtaSeconds >= 0 ? "Caution" : "Disabled");
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}
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}
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}
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}
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}
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}
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@@ -54,6 +54,10 @@ namespace Content.Client.Stylesheets
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public const string StyleClassPopupMessage = "PopupMessage";
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public const string StyleClassPopupMessage = "PopupMessage";
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public static readonly Color NanoGold = Color.FromHex("#A88B5E");
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public static readonly Color NanoGold = Color.FromHex("#A88B5E");
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public static readonly Color GoodGreenFore = Color.FromHex("#31843E");
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public static readonly Color ConcerningOrangeFore = Color.FromHex("#A5762F");
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public static readonly Color DangerousRedFore = Color.FromHex("#BB3232");
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public static readonly Color DisabledFore = Color.FromHex("#5A5A5A");
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public static readonly Color ButtonColorDefault = Color.FromHex("#464966");
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public static readonly Color ButtonColorDefault = Color.FromHex("#464966");
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public static readonly Color ButtonColorDefaultRed = Color.FromHex("#D43B3B");
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public static readonly Color ButtonColorDefaultRed = Color.FromHex("#D43B3B");
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@@ -395,6 +399,15 @@ namespace Content.Client.Stylesheets
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var sliderFillRed = new StyleBoxTexture(sliderFillBox) {Modulate = Color.Red};
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var sliderFillRed = new StyleBoxTexture(sliderFillBox) {Modulate = Color.Red};
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var sliderFillBlue = new StyleBoxTexture(sliderFillBox) {Modulate = Color.Blue};
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var sliderFillBlue = new StyleBoxTexture(sliderFillBox) {Modulate = Color.Blue};
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var boxFont13 = resCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
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var insetBack = new StyleBoxTexture
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{
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Texture = buttonTex,
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Modulate = Color.FromHex("#202023"),
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};
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insetBack.SetPatchMargin(StyleBox.Margin.All, 10);
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Stylesheet = new Stylesheet(BaseRules.Concat(new[]
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Stylesheet = new Stylesheet(BaseRules.Concat(new[]
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{
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{
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// Window title.
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// Window title.
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@@ -1124,6 +1137,40 @@ namespace Content.Client.Stylesheets
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.Prop(PanelContainer.StylePropertyPanel, BaseAngleRect)
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.Prop(PanelContainer.StylePropertyPanel, BaseAngleRect)
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.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#25252A")),
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.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#25252A")),
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Element<PanelContainer>().Class(ClassLowDivider)
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.Prop(PanelContainer.StylePropertyPanel, new StyleBoxFlat
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{
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BackgroundColor = Color.FromHex("#444"),
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ContentMarginLeftOverride = 2,
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ContentMarginBottomOverride = 2
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}),
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Element<Label>().Class("FancyWindowTitle")
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.Prop("font", boxFont13)
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.Prop("font-color", NanoGold),
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Element<PanelContainer>().Class("WindowHeadingBackground")
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.Prop("panel", new StyleBoxTexture(BaseButtonOpenLeft) { Padding = default })
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.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#1F1F23")),
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Element<PanelContainer>().Class("Inset")
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.Prop("panel", insetBack),
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Element<Label>().Class("StatusFieldTitle")
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.Prop("font-color", NanoGold),
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Element<Label>().Class("Good")
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.Prop("font-color", GoodGreenFore),
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Element<Label>().Class("Caution")
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.Prop("font-color", ConcerningOrangeFore),
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Element<Label>().Class("Danger")
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.Prop("font-color", DangerousRedFore),
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Element<Label>().Class("Disabled")
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.Prop("font-color", DisabledFore),
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}).ToList());
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}).ToList());
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}
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}
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}
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}
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20
Content.Client/UserInterface/FancyWindow.xaml
Normal file
20
Content.Client/UserInterface/FancyWindow.xaml
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@@ -0,0 +1,20 @@
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<ui:FancyWindow xmlns="https://spacestation14.io"
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xmlns:ui="clr-namespace:Content.Client.UserInterface"
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MouseFilter="Stop"
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MinWidth="200" MinHeight="150">
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<PanelContainer StyleClasses="AngleRect" />
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<BoxContainer Orientation="Vertical">
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<Control>
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<PanelContainer StyleClasses="WindowHeadingBackground" />
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<BoxContainer Margin="4 2 8 0" Orientation="Horizontal">
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<Label Name="WindowTitle"
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HorizontalExpand="True" VAlign="Center" StyleClasses="FancyWindowTitle" />
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<TextureButton Name="CloseButton" StyleClasses="windowCloseButton"
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VerticalAlignment="Center" />
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</BoxContainer>
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</Control>
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<PanelContainer StyleClasses="LowDivider" />
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<Control Name="ContentsContainer" Margin="0 2" RectClipContent="True" VerticalExpand="true" />
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</BoxContainer>
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</ui:FancyWindow>
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30
Content.Client/UserInterface/FancyWindow.xaml.cs
Normal file
30
Content.Client/UserInterface/FancyWindow.xaml.cs
Normal file
@@ -0,0 +1,30 @@
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Maths;
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namespace Content.Client.UserInterface
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{
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[GenerateTypedNameReferences]
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public partial class FancyWindow : BaseWindow
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{
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public FancyWindow()
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{
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RobustXamlLoader.Load(this);
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CloseButton.OnPressed += _ => Close();
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XamlChildren = ContentsContainer.Children;
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}
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public string? Title
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{
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get => WindowTitle.Text;
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set => WindowTitle.Text = value;
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}
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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return DragMode.Move;
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}
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}
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}
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@@ -22,6 +22,16 @@ namespace Content.IntegrationTests.Tests.Gravity
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id: HumanDummy
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id: HumanDummy
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components:
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components:
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- type: Alerts
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- type: Alerts
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- type: entity
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name: GravityGeneratorDummy
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id: GravityGeneratorDummy
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components:
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- type: GravityGenerator
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chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
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activePower: 500
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||||||
|
- type: ApcPowerReceiver
|
||||||
|
needsPower: false
|
||||||
|
- type: UserInterface
|
||||||
";
|
";
|
||||||
[Test]
|
[Test]
|
||||||
public async Task WeightlessStatusTest()
|
public async Task WeightlessStatusTest()
|
||||||
@@ -56,14 +66,12 @@ namespace Content.IntegrationTests.Tests.Gravity
|
|||||||
// Let WeightlessSystem and GravitySystem tick
|
// Let WeightlessSystem and GravitySystem tick
|
||||||
await server.WaitRunTicks(1);
|
await server.WaitRunTicks(1);
|
||||||
|
|
||||||
GravityGeneratorComponent gravityGenerator = null;
|
|
||||||
|
|
||||||
await server.WaitAssertion(() =>
|
await server.WaitAssertion(() =>
|
||||||
{
|
{
|
||||||
// No gravity without a gravity generator
|
// No gravity without a gravity generator
|
||||||
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
|
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
|
||||||
|
|
||||||
gravityGenerator = human.EnsureComponent<GravityGeneratorComponent>();
|
entityManager.SpawnEntity("GravityGeneratorDummy", human.Transform.Coordinates);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Let WeightlessSystem and GravitySystem tick
|
// Let WeightlessSystem and GravitySystem tick
|
||||||
@@ -73,17 +81,20 @@ namespace Content.IntegrationTests.Tests.Gravity
|
|||||||
{
|
{
|
||||||
Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
|
Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
|
||||||
|
|
||||||
|
// TODO: Re-add gravity generator breaking when Vera is done with construction stuff.
|
||||||
|
/*
|
||||||
// Disable the gravity generator
|
// Disable the gravity generator
|
||||||
var args = new BreakageEventArgs {Owner = human};
|
var args = new BreakageEventArgs {Owner = human};
|
||||||
gravityGenerator.OnBreak(args);
|
// gravityGenerator.OnBreak(args);
|
||||||
|
*/
|
||||||
});
|
});
|
||||||
|
|
||||||
await server.WaitRunTicks(1);
|
/*await server.WaitRunTicks(1);
|
||||||
|
|
||||||
await server.WaitAssertion(() =>
|
await server.WaitAssertion(() =>
|
||||||
{
|
{
|
||||||
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
|
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
|
||||||
});
|
});*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,10 @@ namespace Content.IntegrationTests.Tests
|
|||||||
id: GravityGeneratorDummy
|
id: GravityGeneratorDummy
|
||||||
components:
|
components:
|
||||||
- type: GravityGenerator
|
- type: GravityGenerator
|
||||||
|
chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
|
||||||
|
activePower: 500
|
||||||
- type: ApcPowerReceiver
|
- type: ApcPowerReceiver
|
||||||
|
- type: UserInterface
|
||||||
";
|
";
|
||||||
[Test]
|
[Test]
|
||||||
public async Task Test()
|
public async Task Test()
|
||||||
@@ -49,9 +52,8 @@ namespace Content.IntegrationTests.Tests
|
|||||||
generator = entityMan.SpawnEntity("GravityGeneratorDummy", grid2.ToCoordinates());
|
generator = entityMan.SpawnEntity("GravityGeneratorDummy", grid2.ToCoordinates());
|
||||||
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
|
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
|
||||||
Assert.That(generator.HasComponent<ApcPowerReceiverComponent>());
|
Assert.That(generator.HasComponent<ApcPowerReceiverComponent>());
|
||||||
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
|
||||||
var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
|
var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
|
||||||
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.Unpowered));
|
|
||||||
powerComponent.NeedsPower = false;
|
powerComponent.NeedsPower = false;
|
||||||
});
|
});
|
||||||
server.RunTicks(1);
|
server.RunTicks(1);
|
||||||
@@ -59,8 +61,9 @@ namespace Content.IntegrationTests.Tests
|
|||||||
server.Assert(() =>
|
server.Assert(() =>
|
||||||
{
|
{
|
||||||
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
||||||
|
var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
|
||||||
|
|
||||||
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.On));
|
Assert.That(generatorComponent.GravityActive, Is.True);
|
||||||
|
|
||||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||||
var grid1Entity = entityMan.GetEntity(grid1.GridEntityId);
|
var grid1Entity = entityMan.GetEntity(grid1.GridEntityId);
|
||||||
@@ -68,6 +71,22 @@ namespace Content.IntegrationTests.Tests
|
|||||||
|
|
||||||
Assert.That(!grid1Entity.GetComponent<GravityComponent>().Enabled);
|
Assert.That(!grid1Entity.GetComponent<GravityComponent>().Enabled);
|
||||||
Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled);
|
Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled);
|
||||||
|
|
||||||
|
// Re-enable needs power so it turns off again.
|
||||||
|
// Charge rate is ridiculously high so it finishes in one tick.
|
||||||
|
powerComponent.NeedsPower = true;
|
||||||
|
});
|
||||||
|
server.RunTicks(1);
|
||||||
|
server.Assert(() =>
|
||||||
|
{
|
||||||
|
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
||||||
|
|
||||||
|
Assert.That(generatorComponent.GravityActive, Is.False);
|
||||||
|
|
||||||
|
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||||
|
var grid2Entity = entityMan.GetEntity(grid2.GridEntityId);
|
||||||
|
|
||||||
|
Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled, Is.False);
|
||||||
});
|
});
|
||||||
|
|
||||||
await server.WaitIdleAsync();
|
await server.WaitIdleAsync();
|
||||||
|
|||||||
286
Content.Server/Gravity/EntitySystems/GravityGeneratorSystem.cs
Normal file
286
Content.Server/Gravity/EntitySystems/GravityGeneratorSystem.cs
Normal file
@@ -0,0 +1,286 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Server.Audio;
|
||||||
|
using Content.Server.Power.Components;
|
||||||
|
using Content.Shared.Gravity;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
|
||||||
|
namespace Content.Server.Gravity.EntitySystems
|
||||||
|
{
|
||||||
|
public sealed class GravityGeneratorSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
|
[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
|
||||||
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||||
|
[Dependency] private readonly GravitySystem _gravitySystem = default!;
|
||||||
|
[Dependency] private readonly GravityShakeSystem _gravityShakeSystem = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<GravityGeneratorComponent, ComponentInit>(OnComponentInitialized);
|
||||||
|
SubscribeLocalEvent<GravityGeneratorComponent, InteractHandEvent>(OnInteractHand);
|
||||||
|
SubscribeLocalEvent<GravityGeneratorComponent, SharedGravityGeneratorComponent.SwitchGeneratorMessage>(
|
||||||
|
OnSwitchGenerator);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
foreach (var (gravGen, powerReceiver) in EntityManager
|
||||||
|
.EntityQuery<GravityGeneratorComponent, ApcPowerReceiverComponent>())
|
||||||
|
{
|
||||||
|
if (!gravGen.Intact)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Calculate charge rate based on power state and such.
|
||||||
|
// Negative charge rate means discharging.
|
||||||
|
float chargeRate;
|
||||||
|
if (gravGen.SwitchedOn)
|
||||||
|
{
|
||||||
|
if (powerReceiver.Powered)
|
||||||
|
{
|
||||||
|
chargeRate = gravGen.ChargeRate;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
|
||||||
|
var receiving = powerReceiver.PowerReceived;
|
||||||
|
var mainSystemPower = Math.Max(0, receiving - gravGen.IdlePowerUse);
|
||||||
|
var ratio = 1 - mainSystemPower / (gravGen.ActivePowerUse - gravGen.IdlePowerUse);
|
||||||
|
chargeRate = -(ratio * gravGen.ChargeRate);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chargeRate = -gravGen.ChargeRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
var updateGravity = gravGen.NeedGravityUpdate;
|
||||||
|
var shakeGravity = false;
|
||||||
|
var lastCharge = gravGen.Charge;
|
||||||
|
gravGen.Charge = Math.Clamp(gravGen.Charge + frameTime * chargeRate, 0, 1);
|
||||||
|
if (chargeRate > 0)
|
||||||
|
{
|
||||||
|
// Charging.
|
||||||
|
if (MathHelper.CloseTo(gravGen.Charge, 1) && !gravGen.GravityActive)
|
||||||
|
{
|
||||||
|
shakeGravity = true;
|
||||||
|
updateGravity = true;
|
||||||
|
gravGen.GravityActive = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Discharging
|
||||||
|
if (MathHelper.CloseTo(gravGen.Charge, 0) && gravGen.GravityActive)
|
||||||
|
{
|
||||||
|
shakeGravity = true;
|
||||||
|
updateGravity = true;
|
||||||
|
gravGen.GravityActive = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var updateUI = gravGen.NeedUIUpdate;
|
||||||
|
if (!MathHelper.CloseTo(lastCharge, gravGen.Charge))
|
||||||
|
{
|
||||||
|
UpdateState(gravGen, powerReceiver);
|
||||||
|
updateUI = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (updateUI)
|
||||||
|
UpdateUI(gravGen, powerReceiver, chargeRate);
|
||||||
|
|
||||||
|
if (updateGravity)
|
||||||
|
{
|
||||||
|
UpdateGravityActive(gravGen, shakeGravity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetSwitchedOn(EntityUid uid, GravityGeneratorComponent component, bool on, ApcPowerReceiverComponent? powerReceiver = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref powerReceiver))
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.SwitchedOn = on;
|
||||||
|
UpdatePowerState(component, powerReceiver);
|
||||||
|
component.NeedUIUpdate = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdatePowerState(
|
||||||
|
GravityGeneratorComponent component,
|
||||||
|
ApcPowerReceiverComponent powerReceiver)
|
||||||
|
{
|
||||||
|
powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUI(
|
||||||
|
GravityGeneratorComponent component,
|
||||||
|
ApcPowerReceiverComponent powerReceiver,
|
||||||
|
float chargeRate)
|
||||||
|
{
|
||||||
|
if (!_uiSystem.IsUiOpen(component.Owner.Uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var chargeTarget = chargeRate < 0 ? 0 : 1;
|
||||||
|
short chargeEta;
|
||||||
|
var atTarget = false;
|
||||||
|
if (MathHelper.CloseTo(component.Charge, chargeTarget))
|
||||||
|
{
|
||||||
|
chargeEta = short.MinValue; // N/A
|
||||||
|
atTarget = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var diff = chargeTarget - component.Charge;
|
||||||
|
chargeEta = (short) Math.Abs(diff / chargeRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
var status = chargeRate switch
|
||||||
|
{
|
||||||
|
> 0 when atTarget => GravityGeneratorPowerStatus.FullyCharged,
|
||||||
|
< 0 when atTarget => GravityGeneratorPowerStatus.Off,
|
||||||
|
> 0 => GravityGeneratorPowerStatus.Charging,
|
||||||
|
< 0 => GravityGeneratorPowerStatus.Discharging,
|
||||||
|
_ => throw new ArgumentOutOfRangeException()
|
||||||
|
};
|
||||||
|
|
||||||
|
var state = new SharedGravityGeneratorComponent.GeneratorState(
|
||||||
|
component.SwitchedOn,
|
||||||
|
(byte) (component.Charge * 255),
|
||||||
|
status,
|
||||||
|
(short) Math.Round(powerReceiver.PowerReceived),
|
||||||
|
(short) Math.Round(powerReceiver.Load),
|
||||||
|
chargeEta
|
||||||
|
);
|
||||||
|
|
||||||
|
_uiSystem.TrySetUiState(
|
||||||
|
component.Owner.Uid,
|
||||||
|
SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key,
|
||||||
|
state);
|
||||||
|
|
||||||
|
component.NeedUIUpdate = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnComponentInitialized(EntityUid uid, GravityGeneratorComponent component, ComponentInit args)
|
||||||
|
{
|
||||||
|
// Always update gravity on init.
|
||||||
|
component.NeedGravityUpdate = true;
|
||||||
|
|
||||||
|
ApcPowerReceiverComponent? powerReceiver = null;
|
||||||
|
if (!Resolve(uid, ref powerReceiver, false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
UpdatePowerState(component, powerReceiver);
|
||||||
|
UpdateState(component, powerReceiver);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateGravityActive(GravityGeneratorComponent grav, bool shake)
|
||||||
|
{
|
||||||
|
var gridId = grav.Owner.Transform.GridID;
|
||||||
|
if (gridId == GridId.Invalid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var grid = _mapManager.GetGrid(gridId);
|
||||||
|
var gravity = EntityManager.GetComponent<GravityComponent>(grid.GridEntityId);
|
||||||
|
|
||||||
|
if (grav.GravityActive)
|
||||||
|
_gravitySystem.EnableGravity(gravity);
|
||||||
|
else
|
||||||
|
_gravitySystem.DisableGravity(gravity);
|
||||||
|
|
||||||
|
if (shake)
|
||||||
|
_gravityShakeSystem.ShakeGrid(gridId, gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractHand(EntityUid uid, GravityGeneratorComponent component, InteractHandEvent args)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(args.User.Uid, out ActorComponent? actor))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ApcPowerReceiverComponent? powerReceiver = default!;
|
||||||
|
if (!Resolve(uid, ref powerReceiver))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Do not allow opening UI if broken or unpowered.
|
||||||
|
if (!component.Intact || powerReceiver.PowerReceived < component.IdlePowerUse)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_uiSystem.TryOpen(uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key, actor.PlayerSession);
|
||||||
|
component.NeedUIUpdate = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateState(GravityGeneratorComponent grav, ApcPowerReceiverComponent powerReceiver)
|
||||||
|
{
|
||||||
|
var uid = grav.Owner.Uid;
|
||||||
|
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
|
||||||
|
appearance?.SetData(GravityGeneratorVisuals.Charge, grav.Charge);
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLight))
|
||||||
|
{
|
||||||
|
pointLight.Enabled = grav.Charge > 0;
|
||||||
|
pointLight.Radius = MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!grav.Intact)
|
||||||
|
{
|
||||||
|
MakeBroken(grav, appearance);
|
||||||
|
}
|
||||||
|
else if (powerReceiver.PowerReceived < grav.IdlePowerUse)
|
||||||
|
{
|
||||||
|
MakeUnpowered(grav, appearance);
|
||||||
|
}
|
||||||
|
else if (!grav.SwitchedOn)
|
||||||
|
{
|
||||||
|
MakeOff(grav, appearance);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MakeOn(grav, appearance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MakeBroken(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||||
|
{
|
||||||
|
_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
|
||||||
|
|
||||||
|
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Broken);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MakeUnpowered(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||||
|
{
|
||||||
|
_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
|
||||||
|
|
||||||
|
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Unpowered);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MakeOff(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||||
|
{
|
||||||
|
_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
|
||||||
|
|
||||||
|
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Off);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MakeOn(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||||
|
{
|
||||||
|
_ambientSoundSystem.SetAmbience(component.Owner.Uid, true);
|
||||||
|
|
||||||
|
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.On);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSwitchGenerator(
|
||||||
|
EntityUid uid,
|
||||||
|
GravityGeneratorComponent component,
|
||||||
|
SharedGravityGeneratorComponent.SwitchGeneratorMessage args)
|
||||||
|
{
|
||||||
|
SetSwitchedOn(uid, component, args.On);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
93
Content.Server/Gravity/EntitySystems/GravityShakeSystem.cs
Normal file
93
Content.Server/Gravity/EntitySystems/GravityShakeSystem.cs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Content.Server.Camera;
|
||||||
|
using Content.Shared.Gravity;
|
||||||
|
using Robust.Server.Player;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
|
namespace Content.Server.Gravity.EntitySystems
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Handles the grid shake effect used by the gravity generator.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class GravityShakeSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
|
||||||
|
private Dictionary<GridId, uint> _gridsToShake = new();
|
||||||
|
|
||||||
|
private const float GravityKick = 100.0f;
|
||||||
|
private const uint ShakeTimes = 10;
|
||||||
|
|
||||||
|
private float _internalTimer = 0.0f;
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
if (_gridsToShake.Count > 0)
|
||||||
|
{
|
||||||
|
_internalTimer += frameTime;
|
||||||
|
|
||||||
|
if (_internalTimer > 0.2f)
|
||||||
|
{
|
||||||
|
// TODO: Could just have clients do this themselves via event and save bandwidth.
|
||||||
|
ShakeGrids();
|
||||||
|
_internalTimer -= 0.2f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_internalTimer = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShakeGrid(GridId gridId, GravityComponent comp)
|
||||||
|
{
|
||||||
|
_gridsToShake[gridId] = ShakeTimes;
|
||||||
|
|
||||||
|
SoundSystem.Play(
|
||||||
|
Filter.BroadcastGrid(gridId),
|
||||||
|
comp.GravityShakeSound.GetSound(),
|
||||||
|
AudioParams.Default.WithVolume(-2f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShakeGrids()
|
||||||
|
{
|
||||||
|
// I have to copy this because C# doesn't allow changing collections while they're
|
||||||
|
// getting enumerated.
|
||||||
|
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
|
||||||
|
foreach (var gridId in _gridsToShake.Keys)
|
||||||
|
{
|
||||||
|
if (_gridsToShake[gridId] == 0)
|
||||||
|
{
|
||||||
|
gridsToShake.Remove(gridId);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
ShakeGrid(gridId);
|
||||||
|
gridsToShake[gridId] -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
_gridsToShake = gridsToShake;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShakeGrid(GridId gridId)
|
||||||
|
{
|
||||||
|
foreach (var player in _playerManager.GetAllPlayers())
|
||||||
|
{
|
||||||
|
if (player.AttachedEntity == null
|
||||||
|
|| player.AttachedEntity.Transform.GridID != gridId
|
||||||
|
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,56 +1,16 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using Content.Server.Camera;
|
|
||||||
using Content.Shared.Gravity;
|
using Content.Shared.Gravity;
|
||||||
using Content.Shared.Sound;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.Player;
|
|
||||||
using Robust.Shared.Audio;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Map;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
using Robust.Shared.Player;
|
|
||||||
using Robust.Shared.Random;
|
|
||||||
|
|
||||||
namespace Content.Server.Gravity.EntitySystems
|
namespace Content.Server.Gravity.EntitySystems
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
internal sealed class GravitySystem : SharedGravitySystem
|
internal sealed class GravitySystem : SharedGravitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
||||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
|
||||||
|
|
||||||
private const float GravityKick = 100.0f;
|
|
||||||
|
|
||||||
private const uint ShakeTimes = 10;
|
|
||||||
|
|
||||||
private Dictionary<GridId, uint> _gridsToShake = new();
|
|
||||||
|
|
||||||
private float _internalTimer = 0.0f;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
SubscribeLocalEvent<GravityComponent, ComponentInit>(HandleGravityInitialize);
|
SubscribeLocalEvent<GravityComponent, ComponentInit>(HandleGravityInitialize);
|
||||||
SubscribeLocalEvent<GravityGeneratorUpdateEvent>(HandleGeneratorUpdate);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleGeneratorUpdate(GravityGeneratorUpdateEvent ev)
|
|
||||||
{
|
|
||||||
if (ev.GridId == GridId.Invalid) return;
|
|
||||||
|
|
||||||
var gravity = EntityManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
|
|
||||||
|
|
||||||
if (ev.Status == GravityGeneratorStatus.On)
|
|
||||||
{
|
|
||||||
EnableGravity(gravity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DisableGravity(gravity);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleGravityInitialize(EntityUid uid, GravityComponent component, ComponentInit args)
|
private void HandleGravityInitialize(EntityUid uid, GravityComponent component, ComponentInit args)
|
||||||
@@ -61,7 +21,7 @@ namespace Content.Server.Gravity.EntitySystems
|
|||||||
|
|
||||||
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
|
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
|
||||||
{
|
{
|
||||||
if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
|
if (generator.Owner.Transform.GridID == gridId && generator.GravityActive)
|
||||||
{
|
{
|
||||||
component.Enabled = true;
|
component.Enabled = true;
|
||||||
message = new GravityChangedMessage(gridId, true);
|
message = new GravityChangedMessage(gridId, true);
|
||||||
@@ -75,103 +35,24 @@ namespace Content.Server.Gravity.EntitySystems
|
|||||||
RaiseLocalEvent(message);
|
RaiseLocalEvent(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
public void EnableGravity(GravityComponent comp)
|
||||||
{
|
|
||||||
// TODO: Pointless iteration, just make both of these event-based PLEASE
|
|
||||||
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
|
|
||||||
{
|
|
||||||
if (generator.NeedsUpdate)
|
|
||||||
{
|
|
||||||
generator.UpdateState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_gridsToShake.Count > 0)
|
|
||||||
{
|
|
||||||
_internalTimer += frameTime;
|
|
||||||
|
|
||||||
if (_internalTimer > 0.2f)
|
|
||||||
{
|
|
||||||
// TODO: Could just have clients do this themselves via event and save bandwidth.
|
|
||||||
ShakeGrids();
|
|
||||||
_internalTimer -= 0.2f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_internalTimer = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EnableGravity(GravityComponent comp)
|
|
||||||
{
|
{
|
||||||
if (comp.Enabled) return;
|
if (comp.Enabled) return;
|
||||||
comp.Enabled = true;
|
comp.Enabled = true;
|
||||||
|
|
||||||
var gridId = comp.Owner.Transform.GridID;
|
var gridId = comp.Owner.Transform.GridID;
|
||||||
ScheduleGridToShake(gridId, ShakeTimes, comp);
|
|
||||||
|
|
||||||
var message = new GravityChangedMessage(gridId, true);
|
var message = new GravityChangedMessage(gridId, true);
|
||||||
RaiseLocalEvent(message);
|
RaiseLocalEvent(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisableGravity(GravityComponent comp)
|
public void DisableGravity(GravityComponent comp)
|
||||||
{
|
{
|
||||||
if (!comp.Enabled) return;
|
if (!comp.Enabled) return;
|
||||||
comp.Enabled = false;
|
comp.Enabled = false;
|
||||||
|
|
||||||
var gridId = comp.Owner.Transform.GridID;
|
var gridId = comp.Owner.Transform.GridID;
|
||||||
ScheduleGridToShake(gridId, ShakeTimes, comp);
|
|
||||||
|
|
||||||
var message = new GravityChangedMessage(gridId, false);
|
var message = new GravityChangedMessage(gridId, false);
|
||||||
RaiseLocalEvent(message);
|
RaiseLocalEvent(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ScheduleGridToShake(GridId gridId, uint shakeTimes, GravityComponent comp)
|
|
||||||
{
|
|
||||||
if (!_gridsToShake.Keys.Contains(gridId))
|
|
||||||
{
|
|
||||||
_gridsToShake.Add(gridId, shakeTimes);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_gridsToShake[gridId] = shakeTimes;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundSystem.Play(Filter.BroadcastGrid(gridId), comp.GravityShakeSound.GetSound(), AudioParams.Default.WithVolume(-2f));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ShakeGrids()
|
|
||||||
{
|
|
||||||
// I have to copy this because C# doesn't allow changing collections while they're
|
|
||||||
// getting enumerated.
|
|
||||||
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
|
|
||||||
foreach (var gridId in _gridsToShake.Keys)
|
|
||||||
{
|
|
||||||
if (_gridsToShake[gridId] == 0)
|
|
||||||
{
|
|
||||||
gridsToShake.Remove(gridId);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
ShakeGrid(gridId);
|
|
||||||
gridsToShake[gridId] -= 1;
|
|
||||||
}
|
|
||||||
_gridsToShake = gridsToShake;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ShakeGrid(GridId gridId)
|
|
||||||
{
|
|
||||||
foreach (var player in _playerManager.GetAllPlayers())
|
|
||||||
{
|
|
||||||
if (player.AttachedEntity == null
|
|
||||||
|| player.AttachedEntity.Transform.GridID != gridId
|
|
||||||
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,186 +1,52 @@
|
|||||||
using Content.Server.Power.Components;
|
using Content.Server.Gravity.EntitySystems;
|
||||||
using Content.Server.UserInterface;
|
|
||||||
using Content.Shared.Acts;
|
|
||||||
using Content.Shared.Audio;
|
|
||||||
using Content.Shared.Gravity;
|
using Content.Shared.Gravity;
|
||||||
using Content.Shared.Interaction;
|
using Robust.Shared.Analyzers;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Server.Player;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Map;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.Gravity
|
namespace Content.Server.Gravity
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public class GravityGeneratorComponent : SharedGravityGeneratorComponent, IBreakAct, IInteractHand
|
[Friend(typeof(GravityGeneratorSystem))]
|
||||||
|
public sealed class GravityGeneratorComponent : SharedGravityGeneratorComponent
|
||||||
{
|
{
|
||||||
[ComponentDependency] private readonly AppearanceComponent? _appearance = default!;
|
|
||||||
|
|
||||||
[DataField("switchedOn")]
|
|
||||||
private bool _switchedOn = true;
|
|
||||||
|
|
||||||
[DataField("intact")]
|
|
||||||
private bool _intact = true;
|
|
||||||
|
|
||||||
private GravityGeneratorStatus _status;
|
|
||||||
|
|
||||||
public bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
|
||||||
|
|
||||||
public bool SwitchedOn => _switchedOn;
|
|
||||||
|
|
||||||
public bool Intact => _intact;
|
|
||||||
|
|
||||||
public GravityGeneratorStatus Status => _status;
|
|
||||||
|
|
||||||
public bool NeedsUpdate
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
switch (_status)
|
|
||||||
{
|
|
||||||
case GravityGeneratorStatus.On:
|
|
||||||
return !(Powered && SwitchedOn && Intact);
|
|
||||||
case GravityGeneratorStatus.Off:
|
|
||||||
return SwitchedOn || !(Powered && Intact);
|
|
||||||
case GravityGeneratorStatus.Unpowered:
|
|
||||||
return SwitchedOn || Powered || !Intact;
|
|
||||||
case GravityGeneratorStatus.Broken:
|
|
||||||
return SwitchedOn || Powered || Intact;
|
|
||||||
default:
|
|
||||||
return true; // This _should_ be unreachable
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string Name => "GravityGenerator";
|
public override string Name => "GravityGenerator";
|
||||||
|
|
||||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GravityGeneratorUiKey.Key);
|
// 1% charge per second.
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)] [DataField("chargeRate")] public float ChargeRate { get; set; } = 0.01f;
|
||||||
|
// The gravity generator has two power values.
|
||||||
|
// Idle power is assumed to be the power needed to run the control systems and interface.
|
||||||
|
[DataField("idlePower")] public float IdlePowerUse { get; set; }
|
||||||
|
// Active power is the power needed to keep the gravity field stable.
|
||||||
|
[DataField("activePower")] public float ActivePowerUse { get; set; }
|
||||||
|
[DataField("lightRadiusMin")] public float LightRadiusMin { get; set; }
|
||||||
|
[DataField("lightRadiusMax")] public float LightRadiusMax { get; set; }
|
||||||
|
|
||||||
protected override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
if (UserInterface != null)
|
/// <summary>
|
||||||
{
|
/// Is the power switch on?
|
||||||
UserInterface.OnReceiveMessage += HandleUIMessage;
|
/// </summary>
|
||||||
}
|
[DataField("switchedOn")]
|
||||||
|
public bool SwitchedOn { get; set; } = true;
|
||||||
|
|
||||||
_switchedOn = true;
|
/// <summary>
|
||||||
_intact = true;
|
/// Is the gravity generator intact?
|
||||||
_status = GravityGeneratorStatus.On;
|
/// </summary>
|
||||||
UpdateState();
|
[DataField("intact")]
|
||||||
}
|
public bool Intact { get; set; } = true;
|
||||||
|
|
||||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
// 0 -> 1
|
||||||
{
|
[ViewVariables(VVAccess.ReadWrite)] [DataField("charge")] public float Charge { get; set; } = 1;
|
||||||
if (!eventArgs.User.TryGetComponent<ActorComponent>(out var actor))
|
|
||||||
return false;
|
|
||||||
if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
OpenUserInterface(actor.PlayerSession);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBreak(BreakageEventArgs eventArgs)
|
/// <summary>
|
||||||
{
|
/// Is the gravity generator currently "producing" gravity?
|
||||||
_intact = false;
|
/// </summary>
|
||||||
_switchedOn = false;
|
[DataField("active")]
|
||||||
}
|
public bool GravityActive { get; set; } = true;
|
||||||
|
|
||||||
public void UpdateState()
|
// Do we need a UI update even if the charge doesn't change? Used by power button.
|
||||||
{
|
[ViewVariables] public bool NeedUIUpdate { get; set; }
|
||||||
if (!Intact)
|
[ViewVariables] public bool NeedGravityUpdate { get; set; }
|
||||||
{
|
|
||||||
MakeBroken();
|
|
||||||
}
|
|
||||||
else if (!Powered)
|
|
||||||
{
|
|
||||||
MakeUnpowered();
|
|
||||||
}
|
|
||||||
else if (!SwitchedOn)
|
|
||||||
{
|
|
||||||
MakeOff();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MakeOn();
|
|
||||||
}
|
|
||||||
|
|
||||||
var msg = new GravityGeneratorUpdateEvent(Owner.Transform.GridID, Status);
|
|
||||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
|
|
||||||
{
|
|
||||||
switch (message.Message)
|
|
||||||
{
|
|
||||||
case GeneratorStatusRequestMessage _:
|
|
||||||
UserInterface?.SetState(new GeneratorState(Status == GravityGeneratorStatus.On));
|
|
||||||
break;
|
|
||||||
case SwitchGeneratorMessage msg:
|
|
||||||
_switchedOn = msg.On;
|
|
||||||
UpdateState();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OpenUserInterface(IPlayerSession playerSession)
|
|
||||||
{
|
|
||||||
UserInterface?.Open(playerSession);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MakeBroken()
|
|
||||||
{
|
|
||||||
_status = GravityGeneratorStatus.Broken;
|
|
||||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
|
|
||||||
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MakeUnpowered()
|
|
||||||
{
|
|
||||||
_status = GravityGeneratorStatus.Unpowered;
|
|
||||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
|
|
||||||
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MakeOff()
|
|
||||||
{
|
|
||||||
_status = GravityGeneratorStatus.Off;
|
|
||||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
|
|
||||||
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MakeOn()
|
|
||||||
{
|
|
||||||
_status = GravityGeneratorStatus.On;
|
|
||||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, true);
|
|
||||||
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
|
||||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed class GravityGeneratorUpdateEvent : EntityEventArgs
|
|
||||||
{
|
|
||||||
public GridId GridId { get; }
|
|
||||||
public GravityGeneratorStatus Status { get; }
|
|
||||||
|
|
||||||
public GravityGeneratorUpdateEvent(GridId gridId, GravityGeneratorStatus status)
|
|
||||||
{
|
|
||||||
GridId = gridId;
|
|
||||||
Status = status;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -72,6 +72,8 @@ namespace Content.Server.Power.Components
|
|||||||
DesiredPower = 5
|
DesiredPower = 5
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public float PowerReceived => NetworkLoad.ReceivingPower;
|
||||||
|
|
||||||
protected override void OnRemove()
|
protected override void OnRemove()
|
||||||
{
|
{
|
||||||
Provider?.RemoveReceiver(this);
|
Provider?.RemoveReceiver(this);
|
||||||
@@ -81,15 +83,10 @@ namespace Content.Server.Power.Components
|
|||||||
|
|
||||||
public void ApcPowerChanged()
|
public void ApcPowerChanged()
|
||||||
{
|
{
|
||||||
OnNewPowerState();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnNewPowerState()
|
|
||||||
{
|
|
||||||
#pragma warning disable 618
|
#pragma warning disable 618
|
||||||
SendMessage(new PowerChangedMessage(Powered));
|
SendMessage(new PowerChangedMessage(Powered));
|
||||||
#pragma warning restore 618
|
#pragma warning restore 618
|
||||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerChangedEvent(Powered));
|
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerChangedEvent(Powered, NetworkLoad.ReceivingPower));
|
||||||
|
|
||||||
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
||||||
{
|
{
|
||||||
@@ -126,10 +123,12 @@ namespace Content.Server.Power.Components
|
|||||||
public sealed class PowerChangedEvent : EntityEventArgs
|
public sealed class PowerChangedEvent : EntityEventArgs
|
||||||
{
|
{
|
||||||
public readonly bool Powered;
|
public readonly bool Powered;
|
||||||
|
public readonly float ReceivingPower;
|
||||||
|
|
||||||
public PowerChangedEvent(bool powered)
|
public PowerChangedEvent(bool powered, float receivingPower)
|
||||||
{
|
{
|
||||||
Powered = powered;
|
Powered = powered;
|
||||||
|
ReceivingPower = receivingPower;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,26 +24,31 @@ namespace Content.Shared.Gravity
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sent to the server when requesting the status of the generator
|
|
||||||
/// </summary>
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public class GeneratorStatusRequestMessage : BoundUserInterfaceMessage
|
|
||||||
{
|
|
||||||
public GeneratorStatusRequestMessage()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public class GeneratorState : BoundUserInterfaceState
|
public class GeneratorState : BoundUserInterfaceState
|
||||||
{
|
{
|
||||||
public bool On;
|
public bool On;
|
||||||
|
// 0 -> 255
|
||||||
|
public byte Charge;
|
||||||
|
public GravityGeneratorPowerStatus PowerStatus;
|
||||||
|
public short PowerDraw;
|
||||||
|
public short PowerDrawMax;
|
||||||
|
public short EtaSeconds;
|
||||||
|
|
||||||
public GeneratorState(bool on)
|
public GeneratorState(
|
||||||
|
bool on,
|
||||||
|
byte charge,
|
||||||
|
GravityGeneratorPowerStatus powerStatus,
|
||||||
|
short powerDraw,
|
||||||
|
short powerDrawMax,
|
||||||
|
short etaSeconds)
|
||||||
{
|
{
|
||||||
On = on;
|
On = on;
|
||||||
|
Charge = charge;
|
||||||
|
PowerStatus = powerStatus;
|
||||||
|
PowerDraw = powerDraw;
|
||||||
|
PowerDrawMax = powerDrawMax;
|
||||||
|
EtaSeconds = etaSeconds;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -58,7 +63,7 @@ namespace Content.Shared.Gravity
|
|||||||
public enum GravityGeneratorVisuals
|
public enum GravityGeneratorVisuals
|
||||||
{
|
{
|
||||||
State,
|
State,
|
||||||
CoreVisible
|
Charge
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
@@ -69,4 +74,13 @@ namespace Content.Shared.Gravity
|
|||||||
Off,
|
Off,
|
||||||
On
|
On
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum GravityGeneratorPowerStatus : byte
|
||||||
|
{
|
||||||
|
Off,
|
||||||
|
Discharging,
|
||||||
|
Charging,
|
||||||
|
FullyCharged
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,28 @@
|
|||||||
|
### Gravity Generator
|
||||||
|
|
||||||
## UI
|
## UI
|
||||||
|
|
||||||
gravity-generator-window-title = Gravity Generator Control
|
gravity-generator-window-title = Gravity Generator
|
||||||
gravity-generator-window-status-label = Current Status: {$status}
|
|
||||||
gravity-generator-window-turn-off-button = Turn off
|
## UI field names
|
||||||
gravity-generator-window-turn-on-button = Turn on
|
|
||||||
gravity-generator-window-is-on = [color=green]On[/color]
|
gravity-generator-window-status = Status:
|
||||||
gravity-generator-window-is-off = [color=red]Off[/color]
|
gravity-generator-window-power = Power:
|
||||||
|
gravity-generator-window-eta = ETA:
|
||||||
|
gravity-generator-window-charge = Charge:
|
||||||
|
|
||||||
|
## UI statuses
|
||||||
|
gravity-generator-window-status-fully-charged = Fully Charged
|
||||||
|
gravity-generator-window-status-off = Off
|
||||||
|
gravity-generator-window-status-charging = Charging
|
||||||
|
gravity-generator-window-status-discharging = Discharging
|
||||||
|
|
||||||
|
## UI Power Buttons
|
||||||
|
gravity-generator-window-power-on = On
|
||||||
|
gravity-generator-window-power-off = Off
|
||||||
|
gravity-generator-window-power-label = { $draw } / { $max } W
|
||||||
|
|
||||||
|
## UI ETA label
|
||||||
|
|
||||||
|
gravity-generator-window-eta-none = N/A
|
||||||
|
gravity-generator-window-eta-value = { TOSTRING($left, "m\\:ss") }
|
||||||
|
|||||||
@@ -23,7 +23,6 @@
|
|||||||
- type: Transform
|
- type: Transform
|
||||||
anchored: true
|
anchored: true
|
||||||
- type: ApcPowerReceiver
|
- type: ApcPowerReceiver
|
||||||
powerLoad: 500
|
|
||||||
- type: ExtensionCableReceiver
|
- type: ExtensionCableReceiver
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
@@ -51,6 +50,10 @@
|
|||||||
- !type:DoActsBehavior
|
- !type:DoActsBehavior
|
||||||
acts: ["Breakage"]
|
acts: ["Breakage"]
|
||||||
- type: GravityGenerator
|
- type: GravityGenerator
|
||||||
|
idlePower: 15
|
||||||
|
activePower: 500
|
||||||
|
lightRadiusMin: 0.75
|
||||||
|
lightRadiusMax: 2.5
|
||||||
- type: UserInterface
|
- type: UserInterface
|
||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.GravityGeneratorUiKey.Key
|
- key: enum.GravityGeneratorUiKey.Key
|
||||||
@@ -63,3 +66,8 @@
|
|||||||
unpowered: "off"
|
unpowered: "off"
|
||||||
off: "off"
|
off: "off"
|
||||||
on: "on"
|
on: "on"
|
||||||
|
- type: PointLight
|
||||||
|
energy: 0.5
|
||||||
|
# Gravity generator is a large machine, not casting shadows is fine within the radius set above.
|
||||||
|
castShadows: false
|
||||||
|
color: "#a8ffd9"
|
||||||
|
|||||||
Reference in New Issue
Block a user