Gravity generator rewrite (#4828)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Pieter-Jan Briers
2021-11-02 01:12:55 +01:00
committed by GitHub
parent 0e33b246db
commit 059fa9ae48
17 changed files with 739 additions and 361 deletions

View File

@@ -1,39 +1,80 @@
using Content.Client.Message;
using System;
using Content.Client.Message;
using Content.Client.UserInterface;
using Content.Shared.Gravity;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.Gravity.UI
{
[GenerateTypedNameReferences]
public partial class GravityGeneratorWindow : SS14Window
public partial class GravityGeneratorWindow : FancyWindow
{
private readonly ButtonGroup _buttonGroup = new();
private readonly GravityGeneratorBoundUserInterface _owner;
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface ui)
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface ui, ClientUserInterfaceComponent component)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_owner = ui;
UpdateButton();
OnButton.Group = _buttonGroup;
OffButton.Group = _buttonGroup;
OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
EntityView.Sprite = component.Owner.GetComponent<SpriteComponent>();
}
public void UpdateButton()
public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)
{
string status = Loc.GetString(_owner.IsOn
? "gravity-generator-window-is-on"
: "gravity-generator-window-is-off");
if (state.On)
OnButton.Pressed = true;
else
OffButton.Pressed = true;
Status.SetMarkup(Loc.GetString("gravity-generator-window-status-label", ("status", status)));
PowerLabel.Text = Loc.GetString(
"gravity-generator-window-power-label",
("draw", state.PowerDraw),
("max", state.PowerDrawMax));
Switch.Text = Loc.GetString(_owner.IsOn
? "gravity-generator-window-turn-off-button"
: "gravity-generator-window-turn-on-button");
PowerLabel.SetOnlyStyleClass(MathHelper.CloseTo(state.PowerDraw, state.PowerDrawMax) ? "Good" : "Caution");
ChargeBar.Value = state.Charge;
ChargeText.Text = (state.Charge / 255f).ToString("P0");
StatusLabel.Text = Loc.GetString(state.PowerStatus switch
{
GravityGeneratorPowerStatus.Off => "gravity-generator-window-status-off",
GravityGeneratorPowerStatus.Discharging => "gravity-generator-window-status-discharging",
GravityGeneratorPowerStatus.Charging => "gravity-generator-window-status-charging",
GravityGeneratorPowerStatus.FullyCharged => "gravity-generator-window-status-fully-charged",
_ => throw new ArgumentOutOfRangeException()
});
StatusLabel.SetOnlyStyleClass(state.PowerStatus switch
{
GravityGeneratorPowerStatus.Off => "Danger",
GravityGeneratorPowerStatus.Discharging => "Caution",
GravityGeneratorPowerStatus.Charging => "Caution",
GravityGeneratorPowerStatus.FullyCharged => "Good",
_ => throw new ArgumentOutOfRangeException()
});
EtaLabel.Text = state.EtaSeconds >= 0
? Loc.GetString("gravity-generator-window-eta-value", ("left", TimeSpan.FromSeconds(state.EtaSeconds)))
: Loc.GetString("gravity-generator-window-eta-none");
EtaLabel.SetOnlyStyleClass(state.EtaSeconds >= 0 ? "Caution" : "Disabled");
}
}
}