Laser crate changes (#12191)
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@@ -3,3 +3,6 @@ ent-ArmorySmg = { ent-CrateArmorySMG }
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ent-ArmoryShotgun = { ent-CrateArmoryShotgun }
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ent-ArmoryShotgun = { ent-CrateArmoryShotgun }
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.desc = { ent-CrateArmoryShotgun.desc }
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.desc = { ent-CrateArmoryShotgun.desc }
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ent-ArmoryLaser = { ent-CrateArmoryLaser }
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.desc = { ent-CrateArmoryLaser.desc }
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@@ -7,9 +7,6 @@ ent-SecurityHelmet = { ent-CrateSecurityHelmet }
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ent-SecurityNonLethal = { ent-CrateSecurityNonlethal }
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ent-SecurityNonLethal = { ent-CrateSecurityNonlethal }
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.desc = { ent-CrateSecurityNonlethal.desc }
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.desc = { ent-CrateSecurityNonlethal.desc }
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ent-SecurityLaser = { ent-CrateSecurityLaser }
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.desc = { ent-CrateSecurityLaser.desc }
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ent-SecurityRiot = { ent-CrateSecurityRiot }
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ent-SecurityRiot = { ent-CrateSecurityRiot }
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.desc = { ent-CrateSecurityRiot.desc }
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.desc = { ent-CrateSecurityRiot.desc }
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@@ -3,3 +3,6 @@ ent-CrateArmorySMG = SMG crate
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ent-CrateArmoryShotgun = Shotgun crate
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ent-CrateArmoryShotgun = Shotgun crate
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.desc = For when the enemy absolutely needs to be replaced with lead. Contains two Enforcer Combat Shotguns, and some standard shotgun shells. Requires Armory access to open.
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.desc = For when the enemy absolutely needs to be replaced with lead. Contains two Enforcer Combat Shotguns, and some standard shotgun shells. Requires Armory access to open.
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ent-CrateArmoryLaser = lasers crate
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.desc = Contains three lethal, high-energy laser guns. Requires Armory access to open.
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@@ -7,9 +7,6 @@ ent-CrateSecurityHelmet = helmet crate
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ent-CrateSecurityNonlethal = nonlethals crate
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ent-CrateSecurityNonlethal = nonlethals crate
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.desc = Disabler weapons. Requires Security access to open.
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.desc = Disabler weapons. Requires Security access to open.
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ent-CrateSecurityLaser = lasers crate
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.desc = Contains three lethal, high-energy laser guns. Requires Security access to open.
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ent-CrateSecurityRiot = swat crate
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ent-CrateSecurityRiot = swat crate
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.desc = Contains two sets of heavy body armor and helmets and 2 shotguns with 6 rounds of beanbag shells each. Requires Armory access to open.
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.desc = Contains two sets of heavy body armor and helmets and 2 shotguns with 6 rounds of beanbag shells each. Requires Armory access to open.
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@@ -50877,7 +50877,7 @@ entities:
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parent: 0
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parent: 0
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type: Transform
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type: Transform
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- uid: 6533
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- uid: 6533
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type: CrateSecurityLaser
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type: CrateArmoryLaser
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components:
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components:
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- pos: -7.5,22.5
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- pos: -7.5,22.5
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parent: 0
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parent: 0
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@@ -17,3 +17,13 @@
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cost: 2500
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cost: 2500
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category: Armory
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category: Armory
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group: market
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group: market
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- type: cargoProduct
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id: ArmoryLaser
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icon:
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sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
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state: icon
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product: CrateArmoryLaser
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cost: 1600
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category: Armory
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group: market
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@@ -28,16 +28,6 @@
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category: Security
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category: Security
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group: market
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group: market
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- type: cargoProduct
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id: SecurityLaser
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icon:
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sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
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state: icon
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product: CrateSecurityLaser
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cost: 1600
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category: Security
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group: market
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- type: cargoProduct
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- type: cargoProduct
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id: SecurityRiot
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id: SecurityRiot
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icon:
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icon:
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@@ -19,3 +19,12 @@
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amount: 2
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amount: 2
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- id: BoxLethalshot
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- id: BoxLethalshot
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amount: 3
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amount: 3
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- type: entity
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id: CrateArmoryLaser
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parent: CrateWeaponSecure
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components:
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- type: StorageFill
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contents:
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- id: WeaponLaserGun
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amount: 3
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@@ -33,15 +33,6 @@
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# - Pepperspray
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# - Pepperspray
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# - GrenadeTeargas
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# - GrenadeTeargas
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- type: entity
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id: CrateSecurityLaser
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parent: CrateSecgear
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components:
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- type: StorageFill
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contents:
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- id: WeaponLaserGun
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amount: 3
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- type: entity
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- type: entity
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id: CrateSecurityRiot
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id: CrateSecurityRiot
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parent: CrateSecgear
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parent: CrateSecgear
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